diff --git a/runtime/Game/Car.cpp b/runtime/Game/Car.cpp index 9d00d236f..cb6c6dbe8 100644 --- a/runtime/Game/Car.cpp +++ b/runtime/Game/Car.cpp @@ -749,7 +749,8 @@ namespace Spartan btVector3 force_position; tire_friction_model::compute_tire_force(m_parameters, i, velocity_vehicle, &force, &force_position); - m_parameters.body->applyForce(force, force_position); + // disable for now as they don't behave well, I think I need to ditch the bullet raycast vehicle and implement my own + //m_parameters.body->applyForce(force, force_position); } // anti-roll bar