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Copy pathTimelineSprite.gd
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TimelineSprite.gd
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extends Sprite
class_name TimelineSprite
var animation_nonce : int = -1;
var previous_modulate : Color = Color(1, 1, 1, 0);
var destination_colour : Color = Color(1, 1, 1, 1);
var next_modulates : Array = [];
var flash_timer : float = 0.0;
var flash_timer_max : float = 0.1;
var viewer = null;
var fading: float = false;
var flashed_to_enter : float = false;
var flashed_while_fading : float = false;
var is_broken : float = false;
var event: Array = [];
var size: int = 12;
var gamelogic = null;
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
self.connect("tree_exiting", self, "_tree_exiting");
pass # Replace with function body.
func _tree_exiting() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if next_modulates.size() > 0:
var next_modulate = next_modulates[0];
flash_timer += delta;
if (flash_timer > flash_timer_max):
flash_timer -= flash_timer_max;
modulate = next_modulate;
previous_modulate = modulate;
next_modulates.pop_front();
else:
var current_r = lerp(previous_modulate.r, next_modulate.r, flash_timer/flash_timer_max);
var current_g = lerp(previous_modulate.g, next_modulate.g, flash_timer/flash_timer_max);
var current_b = lerp(previous_modulate.b, next_modulate.b, flash_timer/flash_timer_max);
var current_a = lerp(previous_modulate.a, next_modulate.a, flash_timer/flash_timer_max);
modulate = Color(current_r, current_g, current_b, current_a);
elif (fading and flashed_while_fading):
viewer.broadcast_remove_sprite(self);
queue_free();
func finish_animations() -> void:
if (fading):
viewer.broadcast_remove_sprite(self);
queue_free();
elif (!flashed_to_enter):
flashed_to_enter = true;
next_modulates.clear();
previous_modulate = destination_colour;
modulate = destination_colour;
func flash() -> void:
flash_timer = 0;
next_modulates.clear();
previous_modulate = modulate;
next_modulates.append(Color(1, 1, 1, 1));
if (fading):
flashed_while_fading = true;
next_modulates.append(Color(1, 1, 1, 0));
else:
flashed_to_enter = true;
next_modulates.append(destination_colour);
func update_texture() -> void:
self.texture = get_texture_for_event(event, size);
func get_texture_for_event(event: Array, size: int) -> Texture:
#add_undo_event([Undo.move, actor, dir], chrono);
#add_undo_event([Undo.set_actor_var, actor, prop, old_value], chrono);
match (event[0]):
GameLogic.Undo.move:
var dir = event[2];
if dir == Vector2.LEFT:
if (event[5].size() > 0):
if size == 8:
return preload("res://timeline/timeline-left-phase-8.png");
elif size == 12:
return preload("res://timeline/timeline-left-phase-12.png");
else:
if size == 8:
return preload("res://timeline/timeline-left-8.png");
elif size == 12:
return preload("res://timeline/timeline-left-12.png");
elif dir == Vector2.RIGHT:
if (event[5].size() > 0):
if size == 8:
return preload("res://timeline/timeline-right-phase-8.png");
elif size == 12:
return preload("res://timeline/timeline-right-phase-12.png");
else:
if size == 8:
return preload("res://timeline/timeline-right-8.png");
elif size == 12:
return preload("res://timeline/timeline-right-12.png");
elif dir == Vector2.UP:
if (event[5].size() > 0):
if size == 8:
return preload("res://timeline/timeline-up-phase-8.png");
elif size == 12:
return preload("res://timeline/timeline-up-phase-12.png");
else:
if size == 8:
return preload("res://timeline/timeline-up-8.png");
elif size == 12:
return preload("res://timeline/timeline-up-12.png");
elif dir == Vector2.DOWN:
if (event[5].size() > 0):
if size == 8:
return preload("res://timeline/timeline-down-phase-8.png");
elif size == 12:
return preload("res://timeline/timeline-down-phase-12.png");
else:
if size == 8:
return preload("res://timeline/timeline-down-8.png");
elif size == 12:
return preload("res://timeline/timeline-down-12.png");
pass
GameLogic.Undo.set_actor_var:
var prop = event[2];
var new_value = event[4];
if (gamelogic.save_file["retro_timeline"]):
new_value = event[3];
match prop:
"airborne":
if new_value == 1:
if size == 8:
return preload("res://timeline/timeline-airborne-1-8.png");
elif size == 12:
return preload("res://timeline/timeline-airborne-1-12.png");
elif new_value == 0:
if size == 8:
return preload("res://timeline/timeline-airborne-0-8.png");
elif size == 12:
return preload("res://timeline/timeline-airborne-0-12.png");
elif new_value == -1:
if size == 8:
return preload("res://timeline/timeline-grounded-8.png");
elif size == 12:
return preload("res://timeline/timeline-grounded-12.png");
"broken":
if new_value == true:
if size == 8:
return preload("res://timeline/timeline-broken-8.png");
elif size == 12:
return preload("res://timeline/timeline-broken-12.png");
else:
if size == 8:
return preload("res://timeline/timeline-unbroken-8.png");
elif size == 12:
return preload("res://timeline/timeline-unbroken-12.png");
"momentum":
if (new_value == Vector2.ZERO):
if size == 8:
return preload("res://timeline/timeline-momentum-zero-8.png");
elif size == 12:
return preload("res://timeline/timeline-momentum-zero-12.png");
elif (new_value == Vector2.LEFT):
if size == 8:
return preload("res://timeline/timeline-momentum-left-8.png");
elif size == 12:
return preload("res://timeline/timeline-momentum-left-12.png");
elif (new_value == Vector2.RIGHT):
if size == 8:
return preload("res://timeline/timeline-momentum-right-8.png");
elif size == 12:
return preload("res://timeline/timeline-momentum-right-12.png");
elif (new_value == Vector2.UP):
if size == 8:
return preload("res://timeline/timeline-momentum-up-8.png");
elif size == 12:
return preload("res://timeline/timeline-momentum-up-12.png");
elif (new_value == Vector2.DOWN):
if size == 8:
return preload("res://timeline/timeline-momentum-down-8.png");
elif size == 12:
return preload("res://timeline/timeline-momentum-down-12.png");
GameLogic.Undo.change_terrain:
var old_value = event[4];
if (old_value == -1):
if size == 8:
return preload("res://timeline/timeline-unterrain-8.png");
elif size == 12:
return preload("res://timeline/timeline-unterrain-12.png");
else:
if size == 8:
return preload("res://timeline/timeline-terrain-8.png");
elif size == 12:
return preload("res://timeline/timeline-terrain-12.png");
GameLogic.Undo.tick:
var amount = event[2];
if (amount < 0):
if size == 8:
return preload("res://timeline/timeline-tick-8.png");
elif size == 12:
return preload("res://timeline/timeline-tick-12.png");
elif (amount > 0):
if size == 8:
return preload("res://timeline/timeline-untick-8.png");
elif size == 12:
return preload("res://timeline/timeline-untick-12.png");
if size == 8:
return preload("res://timeline/timeline-what-8.png");
else:
return preload("res://timeline/timeline-what-12.png");