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RoundMVP.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<LangVersion>10.0</LangVersion>
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ExMod.Exiled" Version="9.2.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp-firstpass" HintPath="$(EXILED_REFERENCES)\Assembly-CSharp-firstpass.dll" Private="false" />
<Reference Include="Mirror" HintPath="$(EXILED_REFERENCES)\Mirror.dll" Private="false" />
<Reference Include="Pooling" HintPath="$(EXILED_REFERENCES)\Pooling.dll" Private="false" />
<Reference Include="UnityEngine" HintPath="$(EXILED_REFERENCES)\UnityEngine.dll" Private="false" />
<Reference Include="UnityEngine.CoreModule" HintPath="$(EXILED_REFERENCES)\UnityEngine.CoreModule.dll" Private="false" />
<Reference Include="UnityEngine.PhysicsModule" HintPath="$(EXILED_REFERENCES)\UnityEngine.PhysicsModule.dll" Private="false" />
<Reference Include="System" />
</ItemGroup>
</Project>