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Establish a DRM Free game store within GameVault? #330
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Allow users to host the store, without payments, on their servers. This would be good if you want to make a de-centralized store, but they will be free to prevent payment info theft. |
So... Thats literally what GameVault is right now?
Im sorry, but i think you completely misunderstood this idea. I wan't no decentralized store. I want one centralized store where clients, no matter if they have a selfhosted server or not, can buy, download and install drm-free games from. Gamevault basically would be like GOG but with the USP of selfhostable servers for your own games. |
A couple things to think of
This could be a great Idea but it has to be executed correctly to not just be another 'game launcher'. My recommendation for making a profit from GameVault model after Plex. One time licensing (or sub but I and most hate subs) giving the user access to the newest tools and QOL addons that eventually get rolled into main and free to use. Keeping some of the better QOL additions behind the paywall. Things that can be locked behind GV+:
Then like Plex the addition of non-user content can be added once the 'main' platform is worked out. Gotta remember who the customer vs the product is, when the focus is selfhosted and client app the customer is the user and the product is Gamevault. When the focus is a marketplace to sell games the customer is the devs selling games and the product is the eyes of the user while GameVault is the means of selling. This is not me trying to say don't do it, its me saying id hate to see a good project get pushed aside then forgotten. |
I mean a store, not just everything in your library. |
@techsideofficial I honestly don't get what you mean, where should some user selfhosting gamevault get the games from to distribute via store? How should we as a company profit from this and why should users bother? |
Idea:
Append another dropdown category to the library after installations and servers, introducing the "GameVault Store" where users can browse and purchase games. Implement a seamless buying and downloading process while also providing a platform for small game developers to sell their DRM-free games with a fair rev-share.
Benefits:
Things to keep in mind:
What do you all think about this idea?
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