diff --git a/Asset/data/asset/functions/mob/0265.dark_familiar/load.mcfunction b/Asset/data/asset/functions/mob/0265.dark_familiar/load.mcfunction deleted file mode 100644 index 969b3dd1f3..0000000000 --- a/Asset/data/asset/functions/mob/0265.dark_familiar/load.mcfunction +++ /dev/null @@ -1,9 +0,0 @@ -#> asset:mob/0265.dark_familiar/load -# -# MOBに利用するスコアボード等の初期化処理 -# -# @within tag/function asset:mob/load - -#> 定義類はここに -# @within function asset:mob/0265.dark_familiar/** - scoreboard objectives add 7D.Tick dummy diff --git a/Asset/data/asset/functions/mob/0265.dark_familiar/tick/.mcfunction b/Asset/data/asset/functions/mob/0265.dark_familiar/tick/.mcfunction index 90e773441e..6ce68ae608 100644 --- a/Asset/data/asset/functions/mob/0265.dark_familiar/tick/.mcfunction +++ b/Asset/data/asset/functions/mob/0265.dark_familiar/tick/.mcfunction @@ -27,13 +27,13 @@ execute positioned ~ ~1.68 ~ unless block ^ ^ ^0.2 #lib:no_collision at @s run tp @s ~ ~ ~ ~45 ~-45 # スコア - scoreboard players add @s 7D.Tick 1 + scoreboard players add @s General.Mob.Tick 1 # 消える - execute if entity @s[scores={7D.Tick=200..}] run function asset:mob/0265.dark_familiar/tick/kill + execute if entity @s[scores={General.Mob.Tick=200..}] run function asset:mob/0265.dark_familiar/tick/kill # 一定間隔で攻撃 召喚してすぐは攻撃しないようにしている - scoreboard players operation $Interval Temporary = @s 7D.Tick + scoreboard players operation $Interval Temporary = @s General.Mob.Tick scoreboard players operation $Interval Temporary %= $40 Const - execute if score $Interval Temporary matches 0 run function asset:mob/0265.dark_familiar/tick/shoot + execute if score $Interval Temporary matches 0 anchored eyes positioned ^ ^ ^ summon marker run function asset:mob/0265.dark_familiar/tick/shoot scoreboard players reset $Interval Temporary diff --git a/Asset/data/asset/functions/mob/0265.dark_familiar/tick/shoot.mcfunction b/Asset/data/asset/functions/mob/0265.dark_familiar/tick/shoot.mcfunction index 8df9502206..8f924f42f2 100644 --- a/Asset/data/asset/functions/mob/0265.dark_familiar/tick/shoot.mcfunction +++ b/Asset/data/asset/functions/mob/0265.dark_familiar/tick/shoot.mcfunction @@ -4,11 +4,42 @@ # # @within function asset:mob/0265.dark_familiar/tick/ -# 召喚 - data modify storage api: Argument.ID set value 266 - execute anchored eyes positioned ^ ^ ^ run function api:mob/summon +#> Private +# @private + #declare tag SpreadMarker # サウンド playsound minecraft:entity.shulker_bullet.hurt hostile @a ~ ~ ~ 1.5 2 playsound minecraft:block.amethyst_cluster.break hostile @a ~ ~ ~ 1.5 1.5 playsound minecraft:entity.vex.ambient hostile @a ~ ~ ~ 1.5 2 + +# プレイヤーの方を見る + tp @s ~ ~ ~ facing entity @p feet + +# 拡散させるEntityを召喚する + summon marker ~ ~ ~ {Tags:["SpreadMarker"]} + +# ステータス設定 + data modify storage lib: Argument.Distance set value 5 + data modify storage lib: Argument.Spread set value 1 + +# 拡散 + execute facing entity @p[gamemode=!spectator,distance=..30] eyes as @e[type=marker,tag=SpreadMarker,limit=1] run function lib:forward_spreader/circle + execute facing entity @e[type=marker,tag=SpreadMarker,limit=1] eyes run tp @s ~ ~ ~ ~ ~ + +# マーカーをkill + kill @e[type=marker,tag=SpreadMarker] + +# 速度設定 +# ハード以上なら確率で低速になる + data modify storage api: Argument.FieldOverride.Speed set value 2 + execute if predicate api:global_vars/difficulty/min/hard if predicate lib:random_pass_per/50 run data modify storage api: Argument.FieldOverride.Speed set value 1 + +# 召喚 + data modify storage api: Argument.ID set value 2078 + data modify storage api: Argument.FieldOverride.Rotation set from entity @s Rotation + execute store result storage api: Argument.FieldOverride.MobUUID int 1 run scoreboard players get @e[type=husk,tag=this,distance=..3,limit=1] MobUUID + function api:object/summon + +# 消滅 + kill @s diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/_index.d.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/_index.d.mcfunction deleted file mode 100644 index cf738a561b..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/_index.d.mcfunction +++ /dev/null @@ -1,8 +0,0 @@ -#> asset:mob/0266.small_dark_ball/_index.d -# @private - -#> tag -# @within function asset:mob/0266.small_dark_ball/** - #declare score_holder $Recursive - #declare tag 7E.SlowBullet - #declare tag 7E.Hit diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/init/.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/init/.mcfunction deleted file mode 100644 index 4d316ceb34..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/init/.mcfunction +++ /dev/null @@ -1,29 +0,0 @@ -#> asset:mob/0266.small_dark_ball/init/ -# -# Mob召喚時のInit処理 -# -# @within function asset:mob/alias/266/init - -#> SpreadLib -# @private - #declare tag SpreadMarker - -# ハード以上なら確率で低速弾になる - execute if predicate lib:random_pass_per/50 run tag @s add 7E.SlowBullet - -# こっち向く - execute facing entity @p[gamemode=!spectator,distance=..30] eyes run tp @s ~ ~ ~ ~ ~ - -# 拡散させるEntityを召喚する - summon marker ~ ~ ~ {Tags:["SpreadMarker"]} - -# ステータス設定 - data modify storage lib: Argument.Distance set value 5 - data modify storage lib: Argument.Spread set value 1 - -# 拡散 - execute facing entity @p[gamemode=!spectator,distance=..30] eyes as @e[type=marker,tag=SpreadMarker,limit=1] run function lib:forward_spreader/circle - execute facing entity @e[type=marker,tag=SpreadMarker,limit=1] eyes run tp @s ~ ~ ~ ~ ~ - -# マーカーをkill - kill @e[type=marker,tag=SpreadMarker] diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/load.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/load.mcfunction deleted file mode 100644 index 53ab8c081b..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/load.mcfunction +++ /dev/null @@ -1,9 +0,0 @@ -#> asset:mob/0266.small_dark_ball/load -# -# MOBに利用するスコアボード等の初期化処理 -# -# @within tag/function asset:mob/load - -#> 定義類はここに -# @within function asset:mob/0266.small_dark_ball/** - scoreboard objectives add 7E.Tick dummy diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/register.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/register.mcfunction deleted file mode 100644 index 879eaf4b30..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/register.mcfunction +++ /dev/null @@ -1,25 +0,0 @@ -#> asset:mob/0266.small_dark_ball/register -# -# Mobのデータを指定 -# -# @within function asset:mob/alias/266/register - -# 継承 (int) (オプション) - # data modify storage asset:mob Extends append value - # function asset:mob/extends - -# 他のモブに継承されることを許可するか (boolean) (オプション) - # data modify storage asset:mob ExtendsSafe set value true -# ID (int) - data modify storage asset:mob ID set value 266 -# Type (string) Wikiを参照 - data modify storage asset:mob Type set value "Projectile" -# 干渉可能か否か (boolean) - data modify storage asset:mob Interferable set value false -# 名前 (TextComponentString) (オプション) - data modify storage asset:mob Name set from entity @s CustomName -# Mobの説明文 (TextComponentString[]) (オプション) - # data modify storage asset:mob Lore set value - -# フィールド - # data modify storage asset:mob Field set value {} diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/summon/.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/summon/.mcfunction deleted file mode 100644 index ddc90d4c8a..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/summon/.mcfunction +++ /dev/null @@ -1,8 +0,0 @@ -#> asset:mob/0266.small_dark_ball/summon/ -# -# Mob召喚処理の呼び出し時に実行されるfunction -# -# @within asset:mob/alias/266/summon - -# 元となるMobを召喚する - summon item_display ~ ~ ~ {Tags:["MobInit"],teleport_duration:1,item:{id:"minecraft:stick",Count:1b,tag:{CustomModelData:20216}},billboard:center,transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[0.5f,0.5f,0.5f]}} diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/summon/debug.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/summon/debug.mcfunction deleted file mode 100644 index 9d5a335fea..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/summon/debug.mcfunction +++ /dev/null @@ -1,10 +0,0 @@ -#> asset:mob/0266.small_dark_ball/summon/debug -# -# モブの動作チェック用の召喚処理 使い終わったら消してもいいかも -# -# @user -# @private - -# モブを召喚 - data modify storage api: Argument.ID set value 266 - function api:mob/summon diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/.mcfunction deleted file mode 100644 index 848a9cb360..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/.mcfunction +++ /dev/null @@ -1,18 +0,0 @@ -#> asset:mob/0266.small_dark_ball/tick/ -# -# Mobのtick時の処理 -# -# @within function asset:mob/alias/266/tick - -# スコア - scoreboard players add @s 7E.Tick 1 - -# パーティクル - particle minecraft:witch ~ ~ ~ 0 0 0 0 1 normal @a - -# 移動 - function asset:mob/0266.small_dark_ball/tick/move - scoreboard players reset $Recursive Temporary - -# キル - execute if entity @s[scores={7E.Tick=80..}] run kill @s diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/hit.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/hit.mcfunction deleted file mode 100644 index b7f1f1cf5f..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/hit.mcfunction +++ /dev/null @@ -1,21 +0,0 @@ -#> asset:mob/0266.small_dark_ball/tick/hit -# -# ヒット処理 -# -# @within asset:mob/0266.small_dark_ball/tick/move - -# ダメージ - data modify storage api: Argument.Damage set value 20.0f - data modify storage api: Argument.AttackType set value "Magic" - data modify storage api: Argument.ElementType set value "None" - function api:damage/modifier - execute as @p[tag=!PlayerShouldInvulnerable,dx=0] run function api:damage/ - function api:damage/reset - -# ヒットタグ -# こうしないと何故かヒット判定が複数発生する(???) - tag @s add 7E.Hit - -# 消滅 - particle minecraft:reverse_portal ~ ~ ~ 0 0 0 0.1 10 - kill @s diff --git a/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/move.mcfunction b/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/move.mcfunction deleted file mode 100644 index d4e7661f57..0000000000 --- a/Asset/data/asset/functions/mob/0266.small_dark_ball/tick/move.mcfunction +++ /dev/null @@ -1,21 +0,0 @@ -#> asset:mob/0266.small_dark_ball/tick/move -# -# 再帰処理で移動する -# -# @within function -# asset:mob/0266.small_dark_ball/tick/ -# asset:mob/0266.small_dark_ball/tick/move - -# 前進 - execute if entity @s[tag=!7E.SlowBullet] run tp @s ^ ^ ^0.1 ~ ~ - execute if entity @s[tag=7E.SlowBullet] run tp @s ^ ^ ^0.05 ~ ~ - -# プレイヤーの衝突判定 - execute at @s positioned ~-0.5 ~0.0 ~-0.5 if entity @p[dx=0] run function asset:mob/0266.small_dark_ball/tick/hit - -# 壁の衝突判定 - execute unless block ~ ~ ~ #lib:no_collision run function asset:mob/0266.small_dark_ball/tick/hit - -# 再帰 - scoreboard players add $Recursive Temporary 1 - execute if entity @s[tag=!7E.Hit] if score $Recursive Temporary matches ..5 at @s run function asset:mob/0266.small_dark_ball/tick/move diff --git a/Asset/data/asset/functions/mob/alias/266/init.mcfunction b/Asset/data/asset/functions/mob/alias/266/init.mcfunction deleted file mode 100644 index b1005df7b0..0000000000 --- a/Asset/data/asset/functions/mob/alias/266/init.mcfunction +++ /dev/null @@ -1,4 +0,0 @@ -#> asset:mob/alias/266/init -# @within asset_manager:mob/init/init.m - -function asset:mob/0266.small_dark_ball/init/ diff --git a/Asset/data/asset/functions/mob/alias/266/register.mcfunction b/Asset/data/asset/functions/mob/alias/266/register.mcfunction deleted file mode 100644 index cc3b0e2771..0000000000 --- a/Asset/data/asset/functions/mob/alias/266/register.mcfunction +++ /dev/null @@ -1,4 +0,0 @@ -#> asset:mob/alias/266/register -# @within asset_manager:mob/register/register.m - -function asset:mob/0266.small_dark_ball/register diff --git a/Asset/data/asset/functions/mob/alias/266/summon.mcfunction b/Asset/data/asset/functions/mob/alias/266/summon.mcfunction deleted file mode 100644 index dfae1108aa..0000000000 --- a/Asset/data/asset/functions/mob/alias/266/summon.mcfunction +++ /dev/null @@ -1,4 +0,0 @@ -#> asset:mob/alias/266/summon -# @within asset_manager:mob/summon/summon.m - -function asset:mob/0266.small_dark_ball/summon/ diff --git a/Asset/data/asset/functions/mob/alias/266/tick.mcfunction b/Asset/data/asset/functions/mob/alias/266/tick.mcfunction deleted file mode 100644 index ff4d879974..0000000000 --- a/Asset/data/asset/functions/mob/alias/266/tick.mcfunction +++ /dev/null @@ -1,4 +0,0 @@ -#> asset:mob/alias/266/tick -# @within asset_manager:mob/tick/tick.m - -function asset:mob/0266.small_dark_ball/tick/ diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/hit_entity/.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/hit_entity/.mcfunction new file mode 100644 index 0000000000..05c3c6937e --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/hit_entity/.mcfunction @@ -0,0 +1,17 @@ +#> asset:object/2078.dark_bullet/hit_entity/ +# +# 継承先などから実行される処理 +# +# @within asset:object/alias/2078/hit_entity + +# ダメージ + data modify storage api: Argument.Damage set value 20.0f + data modify storage api: Argument.AttackType set value "Magic" + data modify storage api: Argument.ElementType set value "None" + data modify storage api: Argument.MobUUID set from storage asset:context this.MobUUID + function api:damage/modifier_manual + execute positioned ~-0.5 ~-0.5 ~-0.5 as @p[tag=!PlayerShouldInvulnerable,dx=0] run function api:damage/ + function api:damage/reset + +# 消滅 + kill @s diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/init/.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/init/.mcfunction new file mode 100644 index 0000000000..0a85a3eb14 --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/init/.mcfunction @@ -0,0 +1,14 @@ +#> asset:object/2078.dark_bullet/init/ +# +# Objectのinit時の処理 +# +# @within asset:object/alias/2078/init + +# スピード関連の設定 +# Speedはフィールドで設定する + # data modify storage asset:context this.Speed set value 0 + data modify storage asset:context this.Range set value 128 + data modify storage asset:context this.MovePerStep set value 0.4 + +# 継承 + function asset:object/super.init diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/recursive/.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/recursive/.mcfunction new file mode 100644 index 0000000000..0f169e2069 --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/recursive/.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/2078.dark_bullet/recursive/ +# +# 継承先などから実行される処理 +# +# @within asset:object/alias/2078/recursive + +# パーティクル + particle minecraft:witch ~ ~ ~ 0 0 0 0 1 normal @a diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/register.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/register.mcfunction new file mode 100644 index 0000000000..4f094e35cc --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/register.mcfunction @@ -0,0 +1,20 @@ +#> asset:object/2078.dark_bullet/register +# +# Objectのデータを指定 +# +# @within function asset:object/alias/2078/register + +# 継承(オプション) + data modify storage asset:object Extends append value 1 + function asset:object/extends +# 他のモブに継承されることを許可するか (boolean) (オプション) + # data modify storage asset:object ExtendsSafe set value +# 継承されることを前提とした、抽象的なオブジェクトであるかどうか(boolean) + data modify storage asset:object IsAbstract set value false +# Tickするかどうか(boolean) (オプション) + # data modify storage asset:object IsTicking set value + +# ID (int) + data modify storage asset:object ID set value 2078 +# フィールド(オプション) + # data modify storage asset:object Field.myValue set value diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/summon/.m.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/summon/.m.mcfunction new file mode 100644 index 0000000000..2fd1b64682 --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/summon/.m.mcfunction @@ -0,0 +1,10 @@ +#> asset:object/2078.dark_bullet/summon/.m +# +# マクロを使って召喚する +# +# @input args: +# Rotation : double @ 2 +# @within function asset:object/2078.dark_bullet/summon/ + +# 元となるEntityを召喚する + $summon item_display ~ ~ ~ {Tags:["ObjectInit"],Rotation:$(Rotation),teleport_duration:1,item:{id:"minecraft:stick",Count:1b,tag:{CustomModelData:20216}},billboard:center,transformation:{left_rotation:[0f,0f,0f,1f],right_rotation:[0f,0f,0f,1f],translation:[0f,0f,0f],scale:[0.5f,0.5f,0.5f]}} diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/summon/.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/summon/.mcfunction new file mode 100644 index 0000000000..a662eb7305 --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/summon/.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/2078.dark_bullet/summon/ +# +# Object召喚処理の呼び出し時に実行されるfunction +# +# @within asset:object/alias/2078/summon + +# 元となるEntityを召喚する + function asset:object/2078.dark_bullet/summon/.m with storage asset:context this diff --git a/Asset/data/asset/functions/object/2078.dark_bullet/summon/debug.mcfunction b/Asset/data/asset/functions/object/2078.dark_bullet/summon/debug.mcfunction new file mode 100644 index 0000000000..3a968d5ef0 --- /dev/null +++ b/Asset/data/asset/functions/object/2078.dark_bullet/summon/debug.mcfunction @@ -0,0 +1,10 @@ +#> asset:object/2078.dark_bullet/summon/debug +# +# 動作チェック用の召喚処理 使い終わったら消してもいいかも +# +# @user +# @private + +# 召喚 + data modify storage api: Argument.ID set value 2078 + function api:object/summon \ No newline at end of file diff --git a/Asset/data/asset/functions/object/alias/2078/hit_entity.mcfunction b/Asset/data/asset/functions/object/alias/2078/hit_entity.mcfunction new file mode 100644 index 0000000000..381d59a6de --- /dev/null +++ b/Asset/data/asset/functions/object/alias/2078/hit_entity.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/alias/2078/hit_entity +# +# メソッド処理のエイリアス +# +# @within asset_manager:object/tick/tick.m + +# 元のメソッド処理を呼び出す + function asset:object/2078.dark_bullet/hit_entity/ \ No newline at end of file diff --git a/Asset/data/asset/functions/object/alias/2078/init.mcfunction b/Asset/data/asset/functions/object/alias/2078/init.mcfunction new file mode 100644 index 0000000000..19719afa1e --- /dev/null +++ b/Asset/data/asset/functions/object/alias/2078/init.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/alias/2078/init +# +# Init処理のエイリアス +# +# @within asset_manager:object/init/init.m + +# 元のInit処理を呼び出す + function asset:object/2078.dark_bullet/init/ \ No newline at end of file diff --git a/Asset/data/asset/functions/object/alias/2078/recursive.mcfunction b/Asset/data/asset/functions/object/alias/2078/recursive.mcfunction new file mode 100644 index 0000000000..91382fb9e2 --- /dev/null +++ b/Asset/data/asset/functions/object/alias/2078/recursive.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/alias/2078/recursive +# +# メソッド処理のエイリアス +# +# @within asset_manager:object/tick/tick.m + +# 元のメソッド処理を呼び出す + function asset:object/2078.dark_bullet/recursive/ \ No newline at end of file diff --git a/Asset/data/asset/functions/object/alias/2078/register.mcfunction b/Asset/data/asset/functions/object/alias/2078/register.mcfunction new file mode 100644 index 0000000000..21a23621e2 --- /dev/null +++ b/Asset/data/asset/functions/object/alias/2078/register.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/alias/2078/register +# +# Objectのデータ指定処理のエイリアス +# +# @within asset_manager:object/summon/register.m + +# 元の登録処理を呼び出す + function asset:object/2078.dark_bullet/register \ No newline at end of file diff --git a/Asset/data/asset/functions/object/alias/2078/summon.mcfunction b/Asset/data/asset/functions/object/alias/2078/summon.mcfunction new file mode 100644 index 0000000000..f7f70b6fb6 --- /dev/null +++ b/Asset/data/asset/functions/object/alias/2078/summon.mcfunction @@ -0,0 +1,8 @@ +#> asset:object/alias/2078/summon +# +# Object召喚処理のエイリアス +# +# @within asset_manager:object/summon/summon.m + +# 元の召喚処理を呼び出す + function asset:object/2078.dark_bullet/summon/ \ No newline at end of file diff --git a/Asset/data/asset/tags/functions/mob/load.json b/Asset/data/asset/tags/functions/mob/load.json index c7877581e0..36ceeb119a 100644 --- a/Asset/data/asset/tags/functions/mob/load.json +++ b/Asset/data/asset/tags/functions/mob/load.json @@ -1,7 +1,5 @@ { "values": [ - "asset:mob/0266.small_dark_ball/load", - "asset:mob/0265.dark_familiar/load", "asset:mob/0264.dark_summoner/load", "asset:mob/0188.fireball/load", "asset:mob/0187.flame_mage/load",