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@slsp8752 -- this is ready to be styled. I am done with the base functionality. Some polishing and game dynamics will need work right at the end, but you're good to go.
Something to consider is to make the way the text loads between phases delayed so that it gives the impression of calculations happening. The goal with this one is to make it seem pretty "algorithmic".
Also, may want to put screens between the phases to create pauses? I don't know, whatever really. I'm sure you have ideas. Let me know if you have questions about the code. I tried to put everything in display() functions for the different objects. However, for the input object it generates DOM elements in its generate() function.
Thanks!
The text was updated successfully, but these errors were encountered:
@slsp8752 -- this is ready to be styled. I am done with the base functionality. Some polishing and game dynamics will need work right at the end, but you're good to go.
Something to consider is to make the way the text loads between phases delayed so that it gives the impression of calculations happening. The goal with this one is to make it seem pretty "algorithmic".
Also, may want to put screens between the phases to create pauses? I don't know, whatever really. I'm sure you have ideas. Let me know if you have questions about the code. I tried to put everything in
display()
functions for the different objects. However, for the input object it generates DOM elements in itsgenerate()
function.Thanks!
The text was updated successfully, but these errors were encountered: