Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Task] rsx: Implement OpenGL MSAA #16585

Open
kd-11 opened this issue Jan 19, 2025 · 5 comments
Open

[Task] rsx: Implement OpenGL MSAA #16585

kd-11 opened this issue Jan 19, 2025 · 5 comments
Assignees

Comments

@kd-11
Copy link
Contributor

kd-11 commented Jan 19, 2025

Check parent ticket for details.

@kd-11 kd-11 self-assigned this Jan 19, 2025
@digant73
Copy link
Contributor

I don't know if the following is an issue related to anti-aliasing but in Resistance 3 with OpenGL renderer there are some locations with a lot of blur. It seems that a sort of auto focus is active.
For example in the forest, In the first picture everything is blur while if I move the camera down the image is adapted and becomes more crisp

Image

Image

@kd-11
Copy link
Contributor Author

kd-11 commented Jan 19, 2025

That's probably just dynamic resolution scaling.

@digant73
Copy link
Contributor

it is present also with resolution scale at 100% (720p) while there is no blur with Vulkan at any resolution scale

@JimScript
Copy link

Ah, you see later Insomniac game's use MSAA to determine what resolution each part of the screen should be rendered at, so they can lower the resolution of some effects without lowering everything. Without it, it just lowers the whole screen's resolution making it blurrier.

@kd-11
Copy link
Contributor Author

kd-11 commented Jan 19, 2025

it is present also with resolution scale at 100% (720p) while there is no blur with Vulkan at any resolution scale

Dynamic res scaling is tied to performance. In insomniac games, when you go under the target, it starts downgrading resolution of some effects similar to VRS tier 1. MSAA is used to upscale the result which is why its so blurry without MSAA. With MSAA, the image gets noticeably softer, but not as bad as without it.
This is true for all their games on that "future" engine including ratchet & clank series. Try booting something like ACiT and lock fps to something like 10, the visuals quickly start turning to soup.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants