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Game Patches

Ani edited this page Feb 3, 2018 · 30 revisions

Game Patches for RPCS3's Game Patching System

This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml file on RPCS3's root directory and add one or more of the following patches to it.

To get the PPU hash from your executable: Boot the game once, open RPCS3.log afterwards with a text editor and search for 'PPU executable hash'. On that line, you'll find your executable's PPU hash, which you can then replace on game patches when required.


Demon's Souls

60 FPS Patch by gibbed
Notes: Patch accelerates game by 2x.

PPU-83681f6110d33442329073b72b8dc88a2f677172: #BLUS30443
  - [be16, 0x25ED8, 0x981f]

PPU-5446a2645880eefa75f7e374abd6b7818511e2ef: #BLES00932
  - [be16, 0x26AC0, 0x981f]

Hatsune Miku: Project Diva F

60 FPS Patch by Brolijah
Notes: Patch accelerates some game effects by 2x. Does not affect playability.

# Project DIVA F USA Disc & PSN 1.00
PPU-f3227f57ec001582b253035fd90de77f05ead470:
  - [be32, 0xBF289C, 0x3F800000]
  - [be16, 0x589496, 0x0001]
  - [be16, 0x5894BA, 0x0001]
  - [be16, 0x589802, 0x0001]
  - [be16, 0x58982A, 0x0001]

# Project DIVA F EUR PSN 1.00
PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
  - [be32, 0xBF289C, 0x3F800000]
  - [be16, 0x589496, 0x0001]
  - [be16, 0x5894BA, 0x0001]
  - [be16, 0x589802, 0x0001]
  - [be16, 0x58982A, 0x0001]

# Project DIVA F JAP Disc & PSN 1.00
PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
  - [be32, 0xBF22FC, 0x3F800000]
  - [be16, 0x586202, 0x0001]
  - [be16, 0x586226, 0x0001]
  - [be16, 0x58656E, 0x0001]
  - [be16, 0x586596, 0x0001]

Hatsune Miku: Project Diva F 2nd

60 FPS Patch by Brolijah
Notes: Patch accelerates some game effects by 2x. Does not affect playability.

# Project DIVA F 2nd USA Disc 1.00 (Maybe also PSN?)
PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9: # BLUS31431 ver. 1.00
  - [be32, 0x0423C8, 0x3F800000]
  - [be16, 0x6AF44E, 0x0001]
  - [be16, 0x6AF46E, 0x0001]
  - [be16, 0x6AF492, 0x0001]
  - [be16, 0x6AF4B6, 0x0001]

# Project DIVA F 2nd EUR PSN 1.00 (Maybe also Disc?)
PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4: # NPEB02013 ver. 1.00
  - [be32, 0x0423C8, 0x3F800000]
  - [be16, 0x6AF44E, 0x0001]
  - [be16, 0x6AF46E, 0x0001]
  - [be16, 0x6AF492, 0x0001]
  - [be16, 0x6AF4B6, 0x0001]

# Project DIVA F 2nd ASIA Disc 1.00
PPU-51d336edfa3774f2db83ed030611f462c097c40b: # BLAS50723 ver. 1.00
  - [be32, 0x042390, 0x3F800000]
  - [be16, 0x6AF0B6, 0x0001]
  - [be16, 0x6AF0D6, 0x0001]
  - [be16, 0x6AF0FA, 0x0001]
  - [be16, 0x6AF11E, 0x0001]

# Project DIVA F 2nd ASIA PSN 1.00
PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc: # NPHB00671 ver. 1.00
  - [be32, 0x042390, 0x3F800000]
  - [be16, 0x6AF0B6, 0x0001]
  - [be16, 0x6AF0D6, 0x0001]
  - [be16, 0x6AF0FA, 0x0001]
  - [be16, 0x6AF11E, 0x0001]

# Project DIVA F 2nd JAP Disc & PSN 1.00 
PPU-c3291f5919ca147ac854de10f7436f4ad494233f: # BLJM61079/NPJB00435 ver. 1.00
  - [be32, 0x041F40, 0x3F800000]
  - [be16, 0x6A48F6, 0x0001]
  - [be16, 0x6A4916, 0x0001]
  - [be16, 0x6A493A, 0x0001]
  - [be16, 0x6A495E, 0x0001]

# Project DIVA F 2nd JAP Disc 1.01
PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b: # BLJM61079 ver. 1.01
  - [be32, 0x041F40, 0x3F800000]
  - [be16, 0x6A48F6, 0x0001]
  - [be16, 0x6A4916, 0x0001]
  - [be16, 0x6A493A, 0x0001]
  - [be16, 0x6A495E, 0x0001]

# Project DIVA F 2nd JAP Disc 1.02
PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220: # BLJM61079 ver. 1.02
  - [be32, 0x041F40, 0x3F800000]
  - [be16, 0x6A48F6, 0x0001]
  - [be16, 0x6A4916, 0x0001]
  - [be16, 0x6A493A, 0x0001]
  - [be16, 0x6A495E, 0x0001]

# Project DIVA F 2nd JAP PSN 1.02
PPU-311fcd98af6adc5e64e6a833eb959f43b0976193: # NPJB00435 ver. 1.02
  - [be32, 0x041F78, 0x3F800000]
  - [be16, 0x6AB316, 0x0001]
  - [be16, 0x6AB336, 0x0001]
  - [be16, 0x6AB35A, 0x0001]
  - [be16, 0x6AB380, 0x0001]

Persona 5

60 FPS Patch by TGEnigma
Notes: Patch accelerates fights and some game effects by 2x.

# Replace the PPU hash by the one from your executable
PPU-d0b4d4ba47cab3d5d8328ade1af75f0ae4861488:
  - [be32, 0x00010268, 0x9061009C] # set update rate to 60 -> r3, 0xE0+var_44(r1)
  - [be32, 0x008FC864, 0x60000000] # nop cellGcmSetSecondVFrequency

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