-
-
Notifications
You must be signed in to change notification settings - Fork 521
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Godot scene loading with NodePaths seemingly fails randomly after some time #5209
Labels
Comments
Another case:
|
This error is probably the same root cause but for something that doesn't use NodePaths (probably):
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
It seems like NodePaths get sometimes loaded as null into C# classes seemingly randomly. The same scenes load correctly hundreds of times.
This has been reported to Godot: godotengine/godot#93083
This likely causes:
A potential workaround is to switch to:
The text was updated successfully, but these errors were encountered: