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generator.py
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import os
import yaml
import random
# Load mobs.yml file
with open('List/mobs.yml', 'r') as file:
mobs_data = yaml.load(file, Loader=yaml.FullLoader)
# Load blocks.yml file
with open('List/blocks.yml', 'r') as file:
blocks_data = yaml.load(file, Loader=yaml.FullLoader)
# Load food.yml file
with open('List/food.yml', 'r') as file:
food_data = yaml.load(file, Loader=yaml.FullLoader)
# Load smeltable.yml file
with open('List/smeltable.yml', 'r') as file:
smeltable_data = yaml.load(file, Loader=yaml.FullLoader)
# Load tamable.yml file
with open('List/tamable.yml', 'r') as file:
tamable_data = yaml.load(file, Loader=yaml.FullLoader)
# Load rideable.yml file
with open('List/rideable.yml', 'r') as file:
rideable_data = yaml.load(file, Loader=yaml.FullLoader)
# Generate quest for killing mobs
def generate_mob_quest(quest_id, mob_name):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'item': {
'lore': [
"&8 \xBB &7To complete this quest, you must",
f"&8 \xBB &7kill &3{required_progress} {mob_name} &7Mobs.",
'',
'&e&lINFORMATION',
"&8 \xBB &7EXP: &f5x",
"&8 \xBB &7%total_progress%&7/&e%required_progress%",
'',
'%progress_bar% &7(&a%percentage_progress%&7)',
],
'material': 'Stone_Sword',
'name': f'&e&lQUEST:&f {mob_name} Slayer'
},
'name': f'{mob_name} Hunter',
'points': 5,
'required-progress': required_progress,
'type': 'kill-mob',
'variable': mob_name
}
}
return quest
# Generate quest for mining blocks
def generate_mining_quest(quest_id, block_name):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'anti-abuse': True,
'item': {
'lore': [
"&8 \xBB &7To complete this quest, you must",
f"&8 \xBB &7Mine &3{required_progress} {block_name} &7Blocks.",
'',
'&e&lINFORMATION',
"&8 \xBB &7EXP: &f4x",
"&8 \xBB &7%total_progress%&7/&e%required_progress%",
'',
'%progress_bar% &7(&a%percentage_progress%&7)',
],
'material': block_name,
'name': f'&e&lQUEST:&f {block_name} Miner'
},
'name': f'{block_name} Miner',
'points': 4,
'required-progress': required_progress,
'type': 'block-break',
'variable': block_name
}
}
return quest
# Generate quest for placing blocks
def generate_placing_quest(quest_id, block_name):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'anti-abuse': True,
'item': {
'lore': [
"&8 \xBB &7To complete this quest, you must",
f"&8 \xBB &7Place &3{required_progress} {block_name} &7Blocks.",
'',
'&e&lINFORMATION',
"&8 \xBB &7EXP: &f4x",
"&8 \xBB &7%total_progress%&7/&e%required_progress%",
'',
'%progress_bar% &7(&a%percentage_progress%&7)',
],
'material': block_name,
'name': f'&e&lQUEST:&f {block_name} Builder'
},
'name': f'{block_name} Builder',
'points': 4,
'required-progress': required_progress,
'type': 'block-place',
'variable': block_name
}
}
return quest
# Generate quest for eating
def generate_eating_quest(quest_id, food_name):
required_progress = random.randint(16, 64)
random_amount = random.randint(1, 8)
quest = {
quest_id: {
'type': 'consume',
'name': f'{food_name} Eater',
'variable': food_name,
'required-progress': required_progress,
'points': 4,
'item': {
'material': food_name,
'name': f'&e&lQUEST:&f {food_name} Consumer',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Eat &3{required_progress} {food_name} &7Food.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for smelting items
def generate_smelting_quest(quest_id, smeltable_item):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'smelt',
'name': f'{smeltable_item} Smelter',
'variable': smeltable_item,
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Smelting Expert',
'material': smeltable_item,
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Smelt &3{required_progress} {smeltable_item} &7items.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for tamable mobs
def generate_taming_quest(quest_id, tamable_mob):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'tame',
'name': f'{tamable_mob} Pet',
'variable': tamable_mob,
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Taming Expert',
'material': 'FEATHER',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Tame &3{required_progress} {tamable_mob} &7mobs.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for rideable mobs
def generate_riding_quest(quest_id, rideable_mob):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'ride-mob',
'name': f'{rideable_mob} Riding',
'variable': rideable_mob,
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Riding Expert',
'material': 'SADDLE',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Ride &3{required_progress} {rideable_mob} &7mobs.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
def generate_shearing_quest(quest_id):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'shear',
'name': 'Sheep Shearer',
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Sheep Shearer',
'material': 'SHEARS',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Shear &3{required_progress} sheep.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
def generate_milk_quest(quest_id):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'milk',
'name': 'Cow Milker',
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Cow Milker',
'material': 'BUCKET',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Milk &3{required_progress} cows.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
def generate_honey_extract_quest(quest_id):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'honey-extract',
'name': 'Honey Extractor',
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Honey Extractor',
'material': 'GLASS_BOTTLE',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Extract honey from &3{required_progress} hives.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
def generate_honey_comb_extract_quest(quest_id):
required_progress = random.randint(16, 64)
quest = {
quest_id: {
'type': 'honey-comb-extract',
'name': 'Honeycomb Extractor',
'required-progress': required_progress,
'points': 4,
'item': {
'name': '&e&lQUEST:&f Honeycomb Extractor',
'material': 'SHEARS',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Extract honeycombs from &3{required_progress} hives.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f4x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
def generate_regenerate_quest(quest_id):
required_progress = random.randint(1, 5)
quest = {
quest_id: {
'type': 'regenerate',
'name': 'Regenerator',
'required-progress': required_progress,
'points': 2,
'item': {
'name': '&e&lQUEST:&f Regenerator',
'material': 'HEART_OF_THE_SEA',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Regenerate health &3{required_progress} times.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f2x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
def generate_playtime_quest(quest_id):
required_playtime = random.randint(30, 120)
quest = {
quest_id: {
'type': 'playtime',
'name': 'Time Spender',
'required-playtime': required_playtime,
'points': 3,
'item': {
'name': '&e&lQUEST:&f Time Spender',
'material': 'CLOCK',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Play for &3{required_playtime} minutes.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f3x',
'&8 » &7%total_progress%&7/&e%required_playtime%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for moving
def generate_move_quest(quest_id):
required_progress = random.randint(1000, 5000) # Example range for required distance moved
quest = {
quest_id: {
'type': 'move',
'name': 'Adventurous Traveller',
'required-progress': required_progress,
'points': 6,
'item': {
'name': '&e&lQUEST:&f Adventurous Traveller',
'material': 'COMPASS',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Move a distance of &3{required_progress} blocks.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f6x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for swimming
def generate_swim_quest(quest_id):
required_progress = random.randint(500, 2000) # Example range for required distance swam
quest = {
quest_id: {
'type': 'swim',
'name': 'Water Explorer',
'required-progress': required_progress,
'points': 5,
'item': {
'name': '&e&lQUEST:&f Water Explorer',
'material': 'WATER_BUCKET',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Swim a distance of &3{required_progress} blocks.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f5x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for sprinting
def generate_sprint_quest(quest_id):
required_progress = random.randint(100, 500) # Example range for required distance sprinted
quest = {
quest_id: {
'type': 'sprint',
'name': 'Speed Demon',
'required-progress': required_progress,
'points': 5,
'item': {
'name': '&e&lQUEST:&f Speed Demon',
'material': 'SUGAR',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Sprint a distance of &3{required_progress} blocks.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f5x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for sneaking
def generate_sneak_quest(quest_id):
required_progress = random.randint(500, 2000) # Example range for required time sneaked
quest = {
quest_id: {
'type': 'sneak',
'name': 'Stealthy Ninja',
'required-progress': required_progress,
'points': 5,
'item': {
'name': '&e&lQUEST:&f Stealthy Ninja',
'material': 'OBSIDIAN',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Sneak for &3{required_progress} seconds.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f5x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for gliding
def generate_glide_quest(quest_id):
required_progress = random.randint(500, 2000) # Example range for required distance glided
quest = {
quest_id: {
'type': 'glide',
'name': 'Sky Diver',
'required-progress': required_progress,
'points': 6,
'item': {
'name': '&e&lQUEST:&f Sky Diver',
'material': 'ELYTRA',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Glide a distance of &3{required_progress} blocks.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f6x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quest for flying
def generate_fly_quest(quest_id):
required_progress = random.randint(1000, 5000) # Example range for required distance flown
quest = {
quest_id: {
'type': 'fly',
'name': 'Aviator',
'required-progress': required_progress,
'points': 7,
'item': {
'name': '&e&lQUEST:&f Aviator',
'material': 'FEATHER',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Fly a distance of &3{required_progress} blocks.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f7x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Function to generate a quest for breaking items
def generate_item_break_quest(quest_id):
required_progress = random.randint(50, 200) # Example range for number of items broken
quest = {
quest_id: {
'type': 'item-break',
'name': 'Tool Master',
'required-progress': required_progress,
'points': 3,
'item': {
'name': '&e&lQUEST:&f Tool Master',
'material': 'IRON_PICKAXE',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Break &3{required_progress} items with a pickaxe.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f3x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Function to generate a quest for gaining experience
def generate_gain_experience_quest(quest_id):
required_progress = random.randint(1000, 5000) # Example range for experience points required
quest = {
quest_id: {
'type': 'gain-experience',
'name': 'Experience Hunter',
'required-progress': required_progress,
'points': 6,
'item': {
'name': '&e&lQUEST:&f Experience Hunter',
'material': 'EXPERIENCE_BOTTLE',
'lore': [
'&8 » &7To complete this quest, you must',
f'&8 » &7Gain a total of &3{required_progress} experience points.',
'',
'&e&lINFORMATION',
'&8 » &7EXP: &f6x',
'&8 » &7%total_progress%&7/&e%required_progress%',
'',
'%progress_bar% &7(&a%percentage_progress%&7)'
]
}
}
}
return quest
# Generate quests using mob names from mobs.yml
generated_mob_quests = {}
for mob_name in mobs_data:
quest_id = str(len(generated_mob_quests) + 1)
generated_mob_quests.update(generate_mob_quest(quest_id, mob_name))
# Generate quests using block names from blocks.yml
generated_mining_quests = {}
for block_name in blocks_data:
quest_id = str(len(generated_mining_quests) + 1)
generated_mining_quests.update(generate_mining_quest(quest_id, block_name))
# Generate quests using block names from blocks.yml
generated_placing_quests = {}
for block_name in blocks_data:
quest_id = str(len(generated_placing_quests) + 1)
generated_placing_quests.update(generate_placing_quest(quest_id, block_name))
# Generate quests using food names from food.yml
generated_food_quests = {}
for food_name in food_data:
quest_id = str(len(generated_food_quests) + 1)
generated_food_quests.update(generate_eating_quest(quest_id, food_name))
# Generate quests using smeltable item names
generated_smelting_quests = {}
for smeltable_item in smeltable_data:
quest_id = str(len(generated_smelting_quests) + 1)
generated_smelting_quests.update(generate_smelting_quest(quest_id, smeltable_item))
# Generate quests using tamable mobs names
generated_taming_quests = {}
for tamable_mob in tamable_data:
quest_id = str(len(generated_taming_quests) + 1)
generated_taming_quests.update(generate_taming_quest(quest_id, tamable_mob))
# Generate quests using rideable mobs names
generated_riding_quests = {}
for rideable_mob in rideable_data:
quest_id = str(len(generated_riding_quests) + 1)
generated_riding_quests.update(generate_riding_quest(quest_id, rideable_mob))
# Generate quests for shearing
generated_shearing_quests = {}
quest_id = '1'
generated_shearing_quests.update(generate_shearing_quest(quest_id))
# Generate quests for milking
generated_milk_quests = {}
quest_id = '1'
generated_milk_quests.update(generate_milk_quest(quest_id))
# Generate quests for honey-extract
generated_honey_extract_quests = {}
quest_id = '1'
generated_honey_extract_quests.update(generate_honey_extract_quest(quest_id))
# Generate quests for honey-comb-extract
generated_honey_comb_extract_quests = {}
quest_id = '1'
generated_honey_comb_extract_quests.update(generate_honey_comb_extract_quest(quest_id))
# Generate quests for regenerate
generated_regenerate_quests = {}
quest_id = '1'
generated_regenerate_quests.update(generate_regenerate_quest(quest_id))
# Generate quests for playtime
generated_playtime_quests = {}
quest_id = '1'
generated_playtime_quests.update(generate_playtime_quest(quest_id))
# Generate quests for move
generated_move_quests = {}
quest_id = '1'
generated_move_quests.update(generate_move_quest(quest_id))
# Generate quests for swim
generated_swim_quests = {}
quest_id = '1'
generated_swim_quests.update(generate_swim_quest(quest_id))
# Generate quests for sprint
generated_sprint_quests = {}
quest_id = '1'
generated_sprint_quests.update(generate_sprint_quest(quest_id))
# Generate quests for sneak
generated_sneak_quests = {}
quest_id = '1'
generated_sneak_quests.update(generate_sneak_quest(quest_id))
# Generate quests for glide
generated_glide_quests = {}
quest_id = '1'
generated_glide_quests.update(generate_glide_quest(quest_id))
# Generate quests for fly
generated_fly_quests = {}
quest_id = '1'
generated_fly_quests.update(generate_fly_quest(quest_id))
# Generate quests for item_break
generated_item_break_quests = {}
quest_id = '1'
generated_item_break_quests.update(generate_item_break_quest(quest_id))
# Generate quests for gain_experience
generated_gain_experience_quests = {}
quest_id = '1'
generated_gain_experience_quests.update(generate_gain_experience_quest(quest_id))
# Create 'Quests' folder if it doesn't exist
os.makedirs('Quests', exist_ok=True)
# Save the generated quests in 'Quests/mobs.yml'
with open('Quests/mobs.yml', 'w') as file:
yaml.dump(generated_mob_quests, file, default_flow_style=False)
# Save the generated quests in 'Quests/mining.yml'
with open('Quests/mining.yml', 'w') as file:
yaml.dump(generated_mining_quests, file, default_flow_style=False)
# Save the generated quests in 'Quests/building.yml'
with open('Quests/building.yml', 'w') as file:
yaml.dump(generated_placing_quests, file, default_flow_style=False)
# Save the generated quests in 'Quests/foods.yml'
with open('Quests/foods.yml', 'w') as file:
yaml.dump(generated_food_quests, file, default_flow_style=False)
# Save the generated smelting quests in 'Quests/smelting.yml'
with open('Quests/smelting.yml', 'w') as file:
yaml.dump(generated_smelting_quests, file, default_flow_style=False)
# Save the generated smelting quests in 'Quests/taming.yml'
with open('Quests/taming.yml', 'w') as file:
yaml.dump(generated_taming_quests, file, default_flow_style=False)
# Save the generated smelting quests in 'Quests/taming.yml'
with open('Quests/riding.yml', 'w') as file:
yaml.dump(generated_riding_quests, file, default_flow_style=False)
# Save the generated smelting quests in 'Quests/shearing.yml'
with open('Quests/shearing.yml', 'w') as file:
yaml.dump(generated_shearing_quests, file, default_flow_style=False)
# Save the generated milk quests in 'Quests/milk.yml'
with open('Quests/milk.yml', 'w') as file:
yaml.dump(generated_milk_quests, file, default_flow_style=False)
# Save the generated honey_extract quests in 'Quests/honey_extract.yml'
with open('Quests/honey_extract.yml', 'w') as file:
yaml.dump(generated_honey_extract_quests, file, default_flow_style=False)
# Save the generated honey_comb_extract quests in 'Quests/honey_extract.yml'
with open('Quests/honey_comb_extract.yml', 'w') as file:
yaml.dump(generated_honey_comb_extract_quests, file, default_flow_style=False)
# Save the generated regenerate quests in 'Quests/honey_extract.yml'
with open('Quests/regenerate.yml', 'w') as file:
yaml.dump(generated_regenerate_quests, file, default_flow_style=False)
# Save the generated playtime quests in 'Quests/honey_extract.yml'
with open('Quests/playtime.yml', 'w') as file:
yaml.dump(generated_playtime_quests, file, default_flow_style=False)
# Save the generated move quests in 'Quests/honey_extract.yml'
with open('Quests/move.yml', 'w') as file:
yaml.dump(generated_move_quests, file, default_flow_style=False)
# Save the generated swim quests in 'Quests/honey_extract.yml'
with open('Quests/swim.yml', 'w') as file:
yaml.dump(generated_swim_quests, file, default_flow_style=False)
# Save the generated sprint quests in 'Quests/honey_extract.yml'
with open('Quests/sprint.yml', 'w') as file:
yaml.dump(generated_sprint_quests, file, default_flow_style=False)
# Save the generated sneak quests in 'Quests/honey_extract.yml'
with open('Quests/sneak.yml', 'w') as file:
yaml.dump(generated_sneak_quests, file, default_flow_style=False)
# Save the generated glide quests in 'Quests/honey_extract.yml'
with open('Quests/glide.yml', 'w') as file:
yaml.dump(generated_glide_quests, file, default_flow_style=False)
# Save the generated fly quests in 'Quests/honey_extract.yml'
with open('Quests/fly.yml', 'w') as file:
yaml.dump(generated_fly_quests, file, default_flow_style=False)
# Save the generated item_break quests in 'Quests/honey_extract.yml'
with open('Quests/item_break.yml', 'w') as file:
yaml.dump(generated_item_break_quests, file, default_flow_style=False)
# Save the generated gain_experience quests in 'Quests/honey_extract.yml'
with open('Quests/gain_experience.yml', 'w') as file:
yaml.dump(generated_gain_experience_quests, file, default_flow_style=False)
# Combine all generated quests into a single dictionary
all_generated_quests = {}
all_generated_quests.update(generated_mob_quests)
all_generated_quests.update(generated_mining_quests)
all_generated_quests.update(generated_placing_quests)
all_generated_quests.update(generated_food_quests)
all_generated_quests.update(generated_smelting_quests)
all_generated_quests.update(generated_taming_quests)
all_generated_quests.update(generated_riding_quests)
all_generated_quests.update(generated_shearing_quests)
all_generated_quests.update(generated_milk_quests)
all_generated_quests.update(generated_honey_extract_quests)
all_generated_quests.update(generated_honey_comb_extract_quests)
all_generated_quests.update(generated_regenerate_quests)
all_generated_quests.update(generated_playtime_quests)
all_generated_quests.update(generated_move_quests)
all_generated_quests.update(generated_swim_quests)
all_generated_quests.update(generated_sprint_quests)
all_generated_quests.update(generated_sneak_quests)
all_generated_quests.update(generated_glide_quests)
all_generated_quests.update(generated_fly_quests)
all_generated_quests.update(generated_item_break_quests)
all_generated_quests.update(generated_gain_experience_quests)
# Save all generated quests into a single file
with open('Quests/extra.yml', 'w') as file:
yaml.dump(all_generated_quests, file, default_flow_style=False)
print("Generated quests have been saved in their respective files.")