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Copy path[clientscript,adventurepath_set_info].cs2
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[clientscript,adventurepath_set_info].cs2
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// 2955
[clientscript,adventurepath_set_info](int $int0, component $component1, component $component2, component $component3, component $component4, struct $struct5, component $component6, component $component7, component $component8, component $component9, component $component10, component $component11, component $component12, int $int13, component $component14, component $component15, component $component16, int $int17, component $component18, component $component19, component $component20, component $component21, component $component22, component $component23, component $component24, component $component25, component $component26, component $component27)
sound_synth(interface_select1, 1, 0);
%var2358 = $int0;
~adventurepath_task_init($component9, $int13, $component14, $component8, $component10, $component15, $component16, $component1, $component2, $component3, $component4, $component6, $component7, $component11, $component12, $component18, $component19, $component20, $component21, $component22, $component23, $component24, $component25, $component26, $component27);
~adventurepath_set_info($int0, $component1, $component2, $component3, $component4, $struct5, $component6, $component7, $component8, $component9, $component10, $component11, $component12, $component18, $component19, $component20, $component21, $component22, $component23, $component24, $component25, $component26, $component27);