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Also I prefer to orient all the ctrl bones along the Y axis so their local axes are the same as the world ones, so I don't get confused when manually tweaking keyframe values.
The text was updated successfully, but these errors were encountered:
Also I prefer to orient all the ctrl bones along the Y axis so their local axes are the same as the world ones, so I don't get confused when manually tweaking keyframe values.
The text was updated successfully, but these errors were encountered: