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Feature Request: Frame-Level Handling for Cooldown and ActionButtonOverlay Frames #198

Locked Answered by StormFX
Nukme asked this question in Issues
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After a bit of testing, the cooldown covering the spell alert is the correct behavior. From an objective perspective, if the button is on cooldown you can't use it and the entire button, including its spell alert, should reflect that. Dominos inherits this behavior.

The reason that frame level adjustments were removed were due to their increased potential to cause taint. I can't justify reintroducing that risk for the sake of individual preference.

If you've a bit of knowledge of Lua, you can code a simple, local add-on that either lowers the cooldown frame of the cooldowns or hooks into the creation/update function for spell alerts and increase their frame level. As an alternative, Barte…

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Category
Issues
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Enhancement A feature request or improvement. Declined This issue has been declined. Dominos This issue references Dominos.
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Converted from issue

This discussion was converted from issue #198 on April 27, 2022 17:01.