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<!DOCTYPE html>
<html lang="en">
<head>
<title>Portfolio - Amanda Alling Andrén</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8"/>
<meta name="viewport" content="width=device-width, initial-scale=1"/>
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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<script
src="https://code.jquery.com/jquery-3.3.1.js"
integrity="sha256-2Kok7MbOyxpgUVvAk/HJ2jigOSYS2auK4Pfzbm7uH60="
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<script>
$(function(){
$("#header").load("partials/header.html", function onclick(){
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<script src="https://kit.fontawesome.com/a98657c293.js" crossorigin="anonymous"></script>
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<link rel="stylesheet" href="https://cdn.jsdelivr.net/gh/devicons/[email protected]/devicon.min.css">
<link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Montserrat:wght@300;700&family=Press+Start+2P&display=swap" rel="stylesheet">
<link rel="shortcut icon" type="image/x-icon" href="images/favicon.ico"/>
</head>
<body>
<header>
<div id="header"></div>
</header>
<!-- fixed action button -->
<div id="fab"></div>
<!-- Project section -->
<div class="parallax-container valign-wrapper" id="projects">
<div class="container">
<div class="row black rounded_corners" style="margin-top:40px;">
<div class="image col s12 m12 l4 offset-l1 center" style="margin-top:40px;">
<img alt="Contruct & Combat logo" class="materialboxed responsive-img" src="images/projects/construct&combat/mockup.png" style="margin-top: 1rem; margin-bottom:20px;">
<!-- <img alt="Tabletop Simulator view of the game" class="materialboxed responsive-img" src="images/projects/construct&combat/tts1.png" style="margin-top: 1rem;margin-bottom:20px;"> -->
<a href="images/projects/construct&combat/pnp_rules_sell.pdf" download target="_blank" class="btn-large waves-effect waves-light" style="margin-bottom:20px;">Download Print & Play</a>
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2296338874"target="_blank" class="btn-large waves-effect waves-light" style="margin-bottom:20px;">Tabletop Simulator</a>
</div>
<div class="col s12 m12 l6" style="padding-top:0px;margin-top:40px;">
<h5 class="header white-text" style="padding-left:10px;">Case Study</h5>
<h4 class="header" style="margin-top:0px;">Construct & Combat</h4>
<!-- <h5 class="header" style="margin-top:0px;">Table of Content</h5> -->
<ul class=" flow-text" style="padding-left: 10px;">
<li class="bullet"><a href="#defining" >1. Defining the Problem</a></li>
<li class="bullet"><a href="#research" >2. Research</a></li>
<li class="bullet"><a href="#ideating" >3. Ideating & Prototyping</a></li>
<li class="bullet"><a href="#testing" >4. Playtesting & Implementation</a></li>
<li class="bullet"><a href="#feedback" >5. Client Feedback</a></li>
<li class="bullet"><a href="#takeaways" >6. Key Takeaways</a></li>
<li class="bullet"><a href="#takeaways" >7. Future Iterations</a></li>
</ul>
<ul class="collapsible">
<li>
<div class="collapsible-header black flow-text" style="margin-bottom: 0px;"><a>Case Study Summary</a></div>
<div class="collapsible-body"><span>
<p class=" flow-text">
Construct & Combat is a game that teaches about the consequence of investing in warfare for casual gamers that enjoy simple strategy games.
<br><br> It solves the nonviolent movement <a href="https://worldbeyondwar.org/" target="_blank">World Beyond War</a>'s problem of teaching about war by making the users reflect on their actions and engaging them by playing.
<br><br>My role was to facilitate, document, prototype, test, and design the game and visuals. I collaborated with four other students.
</p>
</span></div>
</li>
</ul>
</div>
</div>
<!-- <div class="row black rounded_corners" style="margin-top:40px;">
<div class="image col s12 m12 l4 offset-l1 center" style="margin-top:40px;">
<img alt="Contruct & Combat logo" class="materialboxed responsive-img" src="images/projects/construct&combat/game_logo.png" style="padding:20px;">
<a href="images/projects/construct&combat/pnp_rules_sell.pdf" download target="_blank" class="btn-large waves-effect waves-light" style="margin-bottom:20px;">Download Print & Play</a>
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2296338874"target="_blank" class="btn-large waves-effect waves-light" style="margin-bottom:20px;">Tabletop Simulator</a> </div>
<div class="col s12 m12 l4 offset-l1" style="padding-top:0px;margin-top:40px;">
<h5 class="header white-text" style="padding-left:10px;">Table of Content</h5>
<h4 class="header" style="margin-top:0px;">Construct & Combat</h4>
<ul class=" flow-text">
<li class="bullet"><a href="#defining" >1. Defining the Problem</a></li>
<li class="bullet"><a href="#researching" >2. Research</a></li>
<li class="bullet"><a href="#ideating" >3. Ideating & Prototyping</a></li>
<li class="bullet"><a href="#testing" >4. Playtesting & Implementation</a></li>
<li class="bullet"><a href="#feedback" >5. Client Feedback</a></li>
<li class="bullet"><a href="#takeaways" >6. Key Takeaways</a></li>
<li class="bullet"><a href="#takeaways" >7. Future Iterations</a></li>
</ul>
</div>
</div> -->
<!-- <div class="row" style="margin-top:40px;line-height: 2rem;">
<div class="col s12 m12 l6">
<div class="card-panel hoverable rounded_corners black">
<h5 class="center ">The Problem</h5>
<ul class=" flow-text">
<li class="bullet"><b>Challenge:</b> create a tabletop game that reflects the theme and features several game modes</li>
<li class="bullet"><b>Client:</b> <a href="https://worldbeyondwar.org/" target="_blank">World Beyond War</a></li>
<li class="bullet"><b>Duration:</b> 3 weeks</li>
</ul>
</div>
</div>
<div class="col s12 m12 l6">
<div class="card-panel hoverable rounded_corners black">
<h5 class="center ">My Roles</h5>
<ul class="light flow-text">
<li class="bullet">Facilitating</li>
<li class="bullet">Documenting</li>
<li class="bullet">Prototyping</li>
<li class="bullet">Testing</li>
<li class="bullet">Game & Visual Design</li>
</ul>
</div>
</div>
</div> -->
</div>
<!-- <div class="parallax"><img src="images/background2.jpg" alt="Unsplashed background img 2"></div> -->
</div>
<div class="container">
<div class="row">
<div class="col s12 m12 l12" id="defining">
<div class="divider"></div>
</div>
<div class="col s12 m12 l6">
<h6>1. DEFINING THE PROBLEM</h6>
<p class=" flow-text">
The client needed a teaching tool to help educate about war. We started by summarizing the requirements and defining the target group.
</p>
<h5 class="header ">Theme</h5>
<p class=" flow-text">The effects to the people when governments invest in warfare instead of infrastructure, and vice versa.</p>
<h5 class="header">Requirements</h5>
<ul class="browser-default light flow-text">
<li class="bullet">1-4 players</li>
<li class="bullet">Feature PvP, PvE, solo, and Co-op modes</li>
<li class="bullet">25-30 mins per game</li>
<li class="bullet">Easy rules & setup, 10-15 min onboarding</li>
<li class="bullet">Engaging and replayable</li>
<li class="bullet">Carry learning points</li>
<li class="bullet">Playable online</li>
<li class="bullet">Print & Play files</li>
<li class="bullet">Sell sheet</li>
<li class="bullet">Reflect the theme assigned clearly</li>
</ul>
<h5 class="header">Target Group</h5>
<p class=" flow-text">
Casual gamers that enjoy simple strategy games, since the client wanted a game that would be used as a teaching tool in different settings.
</p>
</div>
<div class="col s12 m12 l6">
<a href="https://worldbeyondwar.org/" target="_blank">
<figure>
<img alt="World Beyond War logo" class="responsive-img projects" src="images/projects/construct&combat/logo.png"></a>
<figcaption>
<p class="img-caption center">
A global nonviolent movement to end war
</p>
</figcaption>
</figure>
<figure>
<img alt="Construct cards" class="responsive-img projects" src="images/projects/construct&combat/mockup_cards.png"></a>
<figcaption>
<p class="img-caption center">
Some of the cards in the game
</p>
</figcaption>
</figure>
</div>
<div class="col s12 m12 l12" id="research">
<div class="divider"></div>
</div>
<div class="col s12 m12 l6">
<figure>
<img alt="Our online whiteboard with research about war" class="materialboxed responsive-img projects" src="images/projects/construct&combat/research.png">
<figcaption>
<p class="img-caption center">
Research about the cost of war & the theme
</p>
</figcaption>
</figure>
</div>
<div class="col s12 m12 l6">
<h6>2. RESEARCH</h6>
<p class=" flow-text">
Researching and translating into possible gameplay. We gained great insights from the client, but we also researched on our own.
</p>
<h5 class="header">The Cost of War & Win Conditions</h5>
<p class=" flow-text">
After researching, we defined a goal for the game (to make your citizens happy by building), and thought of ways to motivate the player.
</p>
</div>
<div class="col s12 m12 l12" id="ideating">
<div class="divider"></div>
</div>
<div class="col s12 m12 l6">
<h6>3. IDEATING & PROTOTYPING</h6>
<p class=" flow-text">
We ideated about the setting, format, and gameplay. After that we pitched our ideas to the target audience to make sure we created a viable game. This gave us the insight that our secondly prioritized game idea was more engaging, and we changed direction.
</p>
<h5 class="header">Game Setting, Format & Gameplay</h5>
<p class=" flow-text">
I suggested that we aim for a card game to make it portable, easier to incorporate the requirements for game modes, and less overwhelming to a new player. The team agreed and we ideated about win conditions and mechanics.
</p>
<h5 class="header">First Prototype</h5>
<p class=" flow-text">
I found Playingcards.io which worked very well, and since we were going to iterate on the prototype I created an Excel sheet that I could simply import to the site.
</p>
<h5 class="header">Second Prototype</h5>
<p class=" flow-text">
I added the game to Tabletop Simulator, in order to give the game a real game feeling and create better testing.
</p>
<!-- <h5 class="header">Testing</h5>
<p class=" flow-text">
Target group testing provided insights into how we could make the game more engaging and easier to understand, and validated our assumptions.
</p> -->
</div>
<div class="col s12 m12 l6">
<figure>
<img alt="Online whitebord with ideation about the game" class="materialboxed responsive-img projects" src="images/projects/construct&combat/ideate.png">
<figcaption>
<p class="img-caption center">
Using Miro to ideate about the game objective and gameplay
</p>
</figcaption>
</figure>
<figure>
<img alt="First prototype game in Playingcards.io" class="materialboxed responsive-img projects" src="images/projects/construct&combat/playingcards.png">
<figcaption>
<p class="img-caption center">
Lo-fi prototype in Playingcards.io
</p>
</figcaption>
</figure>
<figure>
<img alt="Our game in Tabletop Simulator" class="materialboxed responsive-img projects" src="images/projects/construct&combat/playthrough.png">
<figcaption>
<p class="img-caption center">
Hi-fi prototype in Tabletop Simulator
</p>
</figcaption>
</figure>
</div>
<div class="col s12 m12 l12" id="testing">
<div class="divider"></div>
</div>
<div class="col s12 m12 l6 center">
<div class="chatbox" style="margin-top: 10px;" type="textarea" >
<figure>
<p class="bubble you hoverable flow-text">The gameplay was relatively smooth, and we got into it pretty quickly</p>
<p class="bubble you hoverable flow-text">The simple structure of the game, I think, was quite inviting</p>
<p class="bubble you hoverable flow-text">I thought it was pretty clever, keeping it simple but still an effective set of things happening during the game</p>
<figcaption>
<p class="bubble-figcaption center">
Feedback from test users
</p>
</figcaption>
</figure>
<figure>
<img alt="A sell sheet for the game, with premise, objective, and components" class="materialboxed responsive-img" src="images/projects/construct&combat/sell_sheet.png" style="max-width: 70%;margin: 0 auto;">
<figcaption>
<p class="img-caption center">
Sellsheet (click to enlarge)
</p>
</figcaption>
</figure>
</div>
</div>
<div class="col s12 m12 l6">
<h6>4. PLAYTESTING & IMPLEMENTATION</h6>
<p class=" flow-text">
We had already playtested the first prototype, but the hi-fi prototype in Tabletop Simulator gave the test users a better feeling for the game.
</p>
<h5 class="header">Visual Design</h5>
<p class=" flow-text">
I designed the card faces, imported all the information, and added the game to the Tabletop Simulator Workshop on Steam. I also designed the P&P files and the rulebook.
</p>
<h5 class="header">Testing</h5>
<p class=" flow-text">
During the prototyping we continuously tested the mechanics and game feel on our target group, to make sure we didn't break the game.
</p>
<h5 class="header">Final Playtest</h5>
<p class=" flow-text">
I lead the final playtesting session in an online board game community. Afterwards I fixed the smaller errors and documented the more complicated issues & suggestions.
</p>
</div>
<div class="col s12 m12 l12" id="feedback">
<div class="divider"></div>
</div>
<div class="col s12 m12 l6">
<div class="chatbox" style="margin-top: 10px;" type="textarea" >
<figure>
<p class="bubble you hoverable flow-text">Excellent again, I'm blown away today</p>
<p class="bubble you hoverable flow-text">Very good, well done</p>
<p class="bubble you hoverable flow-text">These are really, really special</p>
<figcaption>
<p class="bubble-figcaption center">
Feedback from client
</p>
</figcaption>
</figure>
</div>
</div>
<div class="col s12 m12 l6">
<h6>5. CLIENT FEEDBACK</h6>
<p class=" flow-text">
We pitched our game idea to the representatives of World Beyond War, and they were impressed with our product presentation and happy that we fulfilled all the demands.
</p>
</div>
<div class="col s12 m12 l12">
<div style="margin-top:40px;" class="videoContainer">
<iframe src="https://www.youtube.com/embed/ZOuurYh0S0U"
frameborder="0" allowfullscreen class="video"></iframe>
</div>
</div>
<div class="col s12 m12 l12" id="takeaways">
<div class="divider"></div>
</div>
<div class="col s12 m12 l6">
<h6>6. KEY TAKEAWAYS</h6>
<ul class="browser-default flow-text">
<li class="bullet">Adapt the language to get understood</li>
<li class="bullet">Easy rules, inviting structure, and low entry barrier</li>
<li class="bullet">Use Lightning Decision Jams more</li>
<li class="bullet">Use Dot Voting more</li>
<li class="bullet">Assign speaking time during discussions online</li>
</ul>
</div>
<div class="col s12 m12 l6">
<h6>7. FUTURE ITERATIONS</h6>
<ul class="browser-default flow-text">
<li class="bullet">Incorporate more advanced mechanics</li>
<li class="bullet">Lower the randomness</li>
<li class="bullet">Add a detailed narrative</li>
<li class="bullet">Include ideas from the presentation</li>
<li class="bullet">Address problems from the final playtesting session</li>
</ul>
</div>
</div>
<div class="row center">
<div class="center col s12 m12 l12">
<div class="divider"></div>
</div>
</div>
<div class="row" style="margin-top:40px;line-height: 2rem;">
<div class="col s12 m12 l6">
<div class="card-panel hoverable rounded_corners black">
<h5 class="center ">Tools</h5>
<ul class="browser-default flow-text">
<li><a href="https://miro.com/" target="_blank">Miro</a></li>
<li><a href="https://playingcards.io/" target="_blank">Playingcards.io</a></li>
<li><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2296338874" target="_blank">Tabletop Simulator</a></li>
<li><a href="https://www.adobe.com/products/photoshop.html" target="_blank">Photoshop</a> & <a href="https://www.adobe.com/products/illustrator.html" target="_blank">Illustrator</a></li>
<li><a href="https://www.interaction-design.org/literature/article/5-stages-in-the-design-thinking-process" target="_blank">Design Thinking Process</a></li>
</ul>
</div>
</div>
<div class="col s12 m12 l6">
<div class="card-panel hoverable rounded_corners black">
<h5 class="center ">Play</h5>
<ul class="browser-default flow-text">
<li><a href="images/projects/construct&combat/pnp_rules_sell.pdf" download target="_blank">Download Print & Play</a>
<li><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2296338874" target="_blank">Get it on Steam</a></li>
</ul>
</div>
</div>
</div>
</div>
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<a style="margin:40px;" href="index#projects" class="btn-large waves-effect waves-light">Back to projects</a>
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<p class="flow-text">
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<h5 class="center">ARcade</h5>
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Create an engaging AR game filter that enhances the experience of the exhibition Play Beyond Play.
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<h5 class="center">Swing Speed Radar</h5>
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Increase the paying customer base & explore the possibility to incorporate gamification.
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<h5 class="center">Cryptids</h5>
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A first-person horror game created during a game jam.
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