Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Facial Action Unit mapping to 4D representation #4

Open
mno-93 opened this issue Jan 27, 2025 · 0 comments
Open

Facial Action Unit mapping to 4D representation #4

mno-93 opened this issue Jan 27, 2025 · 0 comments

Comments

@mno-93
Copy link

mno-93 commented Jan 27, 2025

Hey,

I am wondering if it would be possible to integrate a "facial action unit" (FAU) representation into medusa. This could span across recognition but also rendering.
Facial action units are often used in psychological and avatar research as they're supposed to represent muscle-related movements in the face and seen as the foundation of basic facial expressions.

It would be nice if there could be a mapping of the action units to the 3D mesh and hence, also being able to "manipulate" them and render the effect.

Therefore, it would also be nice to have a "base" mesh that could be adapted by altering specific points and/or action units (over time).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant