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NormalPainter

You will need Unity 2017.1 or later, Windows (64 bit) or Mac (Graphics API of D3D11 and later). (Please note that if your target platform is not standalone, D3D9 will limit functions and may not work properly.)

How to Use

  • Import NormalPainter.unitypackage to your project.

  • For Unity 2018.3 and later, you can also import this repository directly. Open Packages/manifest.json of your project in the text editor and add it after "dependencies".

    "com.utj.normalpainter": "https://github.com/unity3d-jp/NormalPainter.git",

    -Window-> Open the tool window in Normal Painter -"Add NormalPainter" will pop up on the tool window when you select an object with MeshRenderer or SkinnedMeshRenderer, so you can add it as a component.

##Functions

  • Vertices, normal vectors, tangents etc. will become visible. -Paint, rotate, scale normal vectors. (Please reference the video above) -Masking with selected range -Mirror normal vectors (Misc-> Mirroring) -Project normal vectors (Edit-> Projection) -Rays will be projected from each vertex and the vectors of the selected object will be picked up where the rays hit.

-import/ export -Normal vectors<-> vertices color conversion. -Export normal vectors as texture. -Import vector maps as normal vectors of vertices. -Export as .obj file.

License

MIT