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simple.rs
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use bevy::prelude::*;
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use virtual_joystick::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(WorldInspectorPlugin::new())
.add_plugins(VirtualJoystickPlugin::<String>::default())
.add_systems(Startup, create_scene)
.add_systems(Update, update_joystick)
.run();
}
#[derive(Component)]
// Player with velocity
struct Player(pub f32);
fn create_scene(mut cmd: Commands, asset_server: Res<AssetServer>) {
cmd.spawn((Camera2d, Transform::from_xyz(0., 0., 5.0)));
// Fake Player
cmd.spawn(Sprite {
image: asset_server.load("Knob.png"),
color: Color::srgb(0.5, 0.0, 0.5), //Purple
custom_size: Some(Vec2::new(50., 50.)),
..default()
})
.insert(Player(50.));
// Spawn Virtual Joystick at horizontal center using helper function
create_joystick(
&mut cmd,
"UniqueJoystick".to_string(),
asset_server.load("Knob.png"),
asset_server.load("Outline.png"),
None,
None,
Some(Color::srgba(1.0, 0.27, 0.0, 0.3)),
Vec2::new(75., 75.),
Vec2::new(150., 150.),
Node {
width: Val::Px(150.),
height: Val::Px(150.),
position_type: PositionType::Absolute,
left: Val::Percent(50.),
bottom: Val::Percent(15.),
..default()
},
(JoystickFloating),
NoAction,
);
}
fn update_joystick(
mut joystick: EventReader<VirtualJoystickEvent<String>>,
mut player: Query<(&mut Transform, &Player)>,
time_step: Res<Time>,
) {
let (mut player, player_data) = player.single_mut();
for j in joystick.read() {
let Vec2 { x, y } = j.axis();
player.translation.x += x * player_data.0 * time_step.delta_secs();
player.translation.y += y * player_data.0 * time_step.delta_secs();
}
}