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InviteManager.lua
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--[[
* Copyright (c) 2011-2012 by Adam Hellberg.
*
* This file is part of Command.
*
* Command is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Command is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Command. If not, see <http://www.gnu.org/licenses/>.
--]]
-- Upvalues
local type = type
local ceil = math.ceil
-- API Upvalues
local CreateFrame = CreateFrame
local AcceptGroup = AcceptGroup
local AcceptGuild = AcceptGuild
local DeclineGroup = DeclineGroup
local DeclineGuild = DeclineGuild
local StaticPopup_Show = StaticPopup_Show
local StaticPopup_Hide = StaticPopup_Hide
local StaticPopup_Visible = StaticPopup_Visible
local GetGuildFactionInfo = GetGuildFactionInfo
local C = Command
C.InviteManager = {
Dialogs = {
ConfirmGuildOverride = "COMMAND_GUILD_CONFIRM_OVERRIDE"
}
}
local L = C.LocaleManager
local IM = C.InviteManager
local GT = C.GroupTools
local CM
local PM
local log = C.Logger
local DEFAULT_GROUP_DELAY = 5
local DEFAULT_GUILD_DELAY = 5
local GROUP_MAX_DELAY = 50
local GUILD_MAX_DELAY = 50
-- Static Popup Dialogs
StaticPopupDialogs[IM.Dialogs.ConfirmGuildOverride] = {
text = "IM_GUILD_CONFIRM_OVERRIDE_POPUP",
button1 = "YES",
button2 = "NO",
OnAccept = function() log:Normal(L(IM:EnableGuildOverride(true))) end,
OnCancel = function() log:Normal(L(IM:DisableGuildOverride())) end,
timeout = 20,
whileDead = true,
hideOnEscape = false
}
local function CloseGuildInvite()
local frame = CreateFrame("Frame")
frame.Time = 0
frame:SetScript("OnUpdate", function(self, elapsed)
self.Time = self.Time + elapsed
if self.Time >= 0.5 then
self:SetScript("OnUpdate", nil)
if GuildInviteFrame and GuildInviteFrame:IsShown() then
GuildInviteFrame:Hide()
end
end
end)
end
function IM:Init()
CM = C.ChatManager
PM = C.PlayerManager
self:LoadSavedVars()
end
function IM:LoadSavedVars()
if type(C.Global["INVITE_MANAGER"]) ~= "table" then
C.Global["INVITE_MANAGER"] = {}
end
self.Settings = C.Global["INVITE_MANAGER"]
if type(self.Settings.ENABLED) ~= "boolean" then
self.Settings.ENABLED = true
end
if type(self.Settings.GROUP) ~= "table" then
self.Settings.GROUP = {}
end
if type(self.Settings.GROUP.ENABLED) ~= "boolean" then
self.Settings.GROUP.ENABLED = true
end
if type(self.Settings.GROUP.ANNOUNCE) ~= "boolean" then
self.Settings.GROUP.ANNOUNCE = true
end
if type(self.Settings.GROUP.DELAY) ~= "number" then
self.Settings.GROUP.DELAY = DEFAULT_GROUP_DELAY
end
if type(self.Settings.GUILD) ~= "table" then
self.Settings.GUILD = {}
end
if type(self.Settings.GUILD.ENABLED) ~= "boolean" then
self.Settings.GUILD.ENABLED = true
end
if type(self.Settings.GUILD.ANNOUNCE) ~= "boolean" then
self.Settings.GUILD.ANNOUNCE = true
end
if type(self.Settings.GUILD.DELAY) ~= "number" then
self.Settings.GUILD.DELAY = DEFAULT_GUILD_DELAY
end
if type(self.Settings.GUILD.OVERRIDE) ~= "boolean" then
self.Settings.GUILD.OVERRIDE = false
end
end
function IM:OnGroupInvite(sender)
if self.Settings.GROUP.DELAY > 0 then
local frame = CreateFrame("Frame")
frame.Time = 0
frame.Delay = self.Settings.GROUP.DELAY
frame.Sender = sender
frame:SetScript("OnUpdate", function(self, elapsed)
self.Time = self.Time + elapsed
if self.Time >= self.Delay then
self:SetScript("OnUpdate", nil)
IM:AnnounceGroupInvite(self.Sender)
end
end)
else
self:AnnounceGroupInvite(sender)
end
end
function IM:OnGuildInvite(sender)
if self.Settings.GROUP.DELAY > 0 then
local frame = CreateFrame("Frame")
frame.Time = 0
frame.Delay = self.Settings.GUILD.DELAY
frame.Sender = sender
frame:SetScript("OnUpdate", function(self, elapsed)
self.Time = self.Time + elapsed
if self.Time >= self.Delay then
self:SetScript("OnUpdate", nil)
IM:AnnounceGuildInvite(self.Sender)
end
end)
else
self:AnnounceGuildInvite(sender)
end
end
function IM:AnnounceGroupInvite(sender)
if not self:HasGroupInvite() then return end
local locale = PM:GetOrCreatePlayer(sender).Settings.Locale
local msg = L(locale, "IM_GROUP_ANNOUNCE", true)
CM:SendMessage(msg, "WHISPER", sender)
end
function IM:AnnounceGuildInvite(sender)
if not self:HasGuildInvite() then return end
local locale = PM:GetOrCreatePlayer(sender).Settings.Locale
local msg = L(locale, "IM_GUILD_ANNOUNCE", true)
CM:SendMessage(msg, "WHISPER", sender)
end
function IM:AcceptGroupInvite()
if not self:HasGroupInvite() then
return false, "IM_GROUP_NOINVITE"
end
AcceptGroup()
if StaticPopup_Visible("PARTY_INVTIE") then
StaticPopup_Hide("PARTY_INVITE")
end
return "IM_GROUP_ACCEPTED"
end
function IM:DeclineGroupInvite()
if not self:HasGroupInvite() then
return false, "IM_GROUP_NOINVITE"
end
DeclineGroup()
if StaticPopup_Visible("PARTY_INVTIE") then
StaticPopup_Hide("PARTY_INVITE")
end
return "IM_GROUP_DECLINED"
end
function IM:AcceptGuildInvite()
if not self:HasGuildInvite() then
return false, "IM_GUILD_NOINVITE"
elseif self:HasGuildRep() and not self:IsGuildOverrideEnabled() then
return false, "IM_GUILD_HASREP"
end
AcceptGuild()
CloseGuildInvite()
return "IM_GUILD_ACCEPTED"
end
function IM:DeclineGuildInvite()
if not self:HasGuildInvite() then
return false, "IM_GUILD_NOINVITE"
end
DeclineGuild()
CloseGuildInvite()
return "IM_GUILD_DECLINED"
end
function IM:HasGroupInvite()
return StaticPopup_Visible("PARTY_INVITE")
end
function IM:HasGuildInvite()
return GuildInviteFrame and GuildInviteFrame:IsShown()
end
function IM:HasGuildRep()
local _, _, standingID, _, _, value = GetGuildFactionInfo()
if value > 0 or standingID ~= 4 then -- More than 0 rep or higher than Neutral status
return true
end
return false
end
function IM:Enable()
self.Settings.ENABLED = true
return "IM_ENABLED"
end
function IM:Disable()
self.Settings.ENABLED = false
return "IM_DISABLED"
end
function IM:Toggle()
if self:IsEnabled() then
return self:Disable()
end
return self:Enable()
end
function IM:IsEnabled()
return self.Settings.ENABLED
end
function IM:EnableGroup()
self.Settings.GROUP.ENABLED = true
return "IM_GROUP_ENABLED"
end
function IM:DisableGroup()
self.Settings.GROUP.ENABLED = false
return "IM_GROUP_DISABLED"
end
function IM:ToggleGroup()
if self:IsGroupEnabled() then
return self:DisableGroup()
end
return self:EnableGroup()
end
function IM:IsGroupEnabled()
return self.Settings.GROUP.ENABLED
end
function IM:EnableGroupAnnounce()
self.Settings.GROUP.ANNOUNCE = true
return "IM_GROUPANNOUNCE_ENABLED"
end
function IM:DisableGroupAnnounce()
self.Settings.GROUP.ANNOUNCE = false
return "IM_GROUPANNOUNCE_DISABLED"
end
function IM:ToggleGroupAnnounce()
if self:IsGroupAnnounceEnabled() then
return self:DisableGroupAnnounce()
end
return self:EnableGroupAnnounce()
end
function IM:IsGroupAnnounceEnabled()
return self.Settings.GROUP.ANNOUNCE
end
function IM:SetGroupDelay(delay)
if type(delay) ~= "number" then
return false, "IM_GROUPDELAY_NUM"
end
delay = ceil(delay)
if delay < 0 or delay > GROUP_MAX_DELAY then
return false, "IM_GROUPDELAY_OUTOFRANGE", {GROUP_MAX_DELAY}
end
self.Settings.GROUP.DELAY = delay
if self.Settings.GROUP.DELAY > 0 then
return "IM_GROUPDELAY_SET", {self.Settings.GROUP.DELAY}
end
return "IM_GROUPDELAY_DISABLED"
end
function IM:GetGroupDelay()
return self.Settings.GROUP.DELAY
end
function IM:DisableGroupDelay()
return self:SetGroupDelay(0)
end
function IM:EnableGuild()
self.Settings.GUILD.ENABLED = true
return "IM_GUILD_ENABLED"
end
function IM:DisableGuild()
self.Settings.GUILD.ENABLED = false
return "IM_GUILD_DISABLED"
end
function IM:ToggleGuild()
if self:IsGuildEnabled() then
return self:DisableGuild()
end
return self:EnableGuild()
end
function IM:IsGuildEnabled()
return self.Settings.GUILD.ENABLED
end
function IM:EnableGuildAnnounce()
self.Settings.GUILD.ANNOUNCE = true
return "IM_GUILDANNOUNCE_ENABLED"
end
function IM:DisableGuildAnnounce()
self.Settings.GUILD.ANNOUNCE = false
return "IM_GUILDANNOUNCE_DISABLED"
end
function IM:ToggleGuildAnnounce()
if self:IsGuildAnnounceEnabled() then
return self:DisableGuildAnnounce()
end
return self.EnableGuildAnnounce()
end
function IM:IsGuildAnnounceEnabled()
return self.Settings.GUILD.ANNOUNCE
end
function IM:EnableGuildOverride(confirm)
if StaticPopup_Visible(self.Dialogs.ConfirmGuildOverride) and not confirm then
return false, "IM_GUILDOVERRIDE_PENDING"
end
if not confirm then
StaticPopupDialogs[self.Dialogs.ConfirmGuildOverride].text = L("IM_GUILD_CONFIRM_OVERRIDE_POPUP")
StaticPopupDialogs[self.Dialogs.ConfirmGuildOverride].button1 = L("YES")
StaticPopupDialogs[self.Dialogs.ConfirmGuildOverride].button2 = L("NO")
StaticPopup_Show(self.Dialogs.ConfirmGuildOverride)
return "IM_GUILDOVERRIDE_WAITING"
end
if StaticPopup_Visible(self.Dialogs.ConfirmGuildOverride) then
StaticPopup_Hide(self.Dialogs.ConfirmGuildOverride)
end
self.Settings.GUILD.OVERRIDE = true
return "IM_GUILDOVERRIDE_ENABLED"
end
function IM:DisableGuildOverride()
if StaticPopup_Visible(self.Dialogs.ConfirmGuildOverride) then
return false, "IM_GUILDOVERRIDE_PENDING"
end
self.Settings.GUILD.OVERRIDE = false
return "IM_GUILDOVERRIDE_DISABLED"
end
function IM:ToggleGuildOverride()
if self:IsGuildOverrideEnabled() then
return self:DisableGuildOverride()
end
return self:EnableGuildOverride()
end
function IM:IsGuildOverrideEnabled()
return self.Settings.GUILD.OVERRIDE
end
function IM:SetGuildDelay(delay)
if type(delay) ~= "number" then
return false, "IM_GUILDDELAY_NUM"
end
delay = ceil(delay)
if delay < 0 or delay > GUILD_MAX_DELAY then
return false, "IM_GUILDDELAY_OUTOFRANGE", {GUILD_MAX_DELAY}
end
self.Settings.GUILD.DELAY = delay
if self.Settings.GUILD.DELAY > 0 then
return "IM_GUILDDELAY_SET", {self.Settings.GUILD.DELAY}
end
return "IM_GUILDDELAY_DISABLED"
end
function IM:GetGuildDelay()
return self.Settings.GUILD.DELAY
end
function IM:DisableGuildDelay()
return self:SetGuildDelay(0)
end