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Large returns breaks addon output #1

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ssateneth opened this issue Jun 30, 2017 · 4 comments
Open

Large returns breaks addon output #1

ssateneth opened this issue Jun 30, 2017 · 4 comments
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@ssateneth
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If there is a ginormous table I want to look at, say, something with 500 elements, it seems to break the output of the addon until the UI is reloaded, No errors thrown, unfortunately.

I'm aware of the Table Explorer addon by diesel, but it severely lags when browsing, and interferes with an older addon I use that uses and expects an older version of diesel libs

@Sharparam
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Can you screenshot the input and the resulting issues? I don't currently have a WoW subscription and on top of it am in China until august, so I can't really debug things at the moment.

Guessing it's either an issue in the DevTool functions or with how the result is output in the text UI.

@Sharparam Sharparam added the bug label Jul 4, 2017
@ssateneth
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If you do something as simple as GameTooltip, it seems to want to populate the window but just overflows then breaks the output. Here's a link to a video showing the problem

Sorry about not replying quickly, got sidetracked by other things.

https://www.dropbox.com/s/8izsscejmcpo7ck/2017-08-16_15-11-02.mp4?dl=0

@Sharparam
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Sharparam commented Aug 16, 2017

Unsure what it could be, especially since there are no actual errors. It is also interesting that the problem persists with input that previously worked fine.

I wonder if it's a problem with large output and the frequest refresh of the output box. Is there any change in behaviour if you comment out line 109 in main.lua?

ETA: I don't have my desktop computer set up yet (moved into new apartment), I'll see if I can get the PTR downloaded and get a better look at this during next week.

@ssateneth
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Commented out the f.tick = C_Timer.NewTicker(0.1, update) line but same deal. It seems to populate for 2 frames or so then disappears (it lags while populating)

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