diff --git a/Visibility/Utils/FrameworkHandler.cs b/Visibility/Utils/FrameworkHandler.cs
index 5c88c11..dafeb21 100644
--- a/Visibility/Utils/FrameworkHandler.cs
+++ b/Visibility/Utils/FrameworkHandler.cs
@@ -237,7 +237,7 @@ private unsafe void PlayerHandler(Character* characterPtr, Character* localPlaye
if (!this.checkedVoidedObjectIds.ContainsKey(characterPtr->GameObject.EntityId))
{
VoidItem? voidedPlayer = VisibilityPlugin.Instance.Configuration.VoidList.Find(
- x => characterPtr->GameObject.Name.SequenceEqual(x.NameBytes) &&
+ x => characterPtr->GameObject.Name.StartsWith(x.NameBytes) &&
x.HomeworldId == characterPtr->HomeWorld);
if (voidedPlayer != null)
@@ -286,7 +286,7 @@ private unsafe void PlayerHandler(Character* characterPtr, Character* localPlaye
if (!this.checkedWhitelistedObjectIds.ContainsKey(characterPtr->GameObject.EntityId))
{
VoidItem? whitelistedPlayer = VisibilityPlugin.Instance.Configuration.Whitelist.Find(
- x => characterPtr->GameObject.Name.SequenceEqual(x.NameBytes) &&
+ x => characterPtr->GameObject.Name.StartsWith(x.NameBytes) &&
x.HomeworldId == characterPtr->HomeWorld);
if (whitelistedPlayer != null)
diff --git a/Visibility/Visibility.csproj b/Visibility/Visibility.csproj
index 29e1af9..8adaa7a 100644
--- a/Visibility/Visibility.csproj
+++ b/Visibility/Visibility.csproj
@@ -5,7 +5,7 @@
default
true
enable
- 1.1.7.3
+ 1.1.7.4
$(AssemblyVersion)
false
SheepGoMeh