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I'm planning on releasing a game and I need ads. AdMob told me that if I want fewer ads to be blocked in UE and UK I should use Funding Choices. So my question here is: How I use Funding Choices in Godot and with this plugin? Or are there any alternatives? Or can I just ask myself the user for consent and inform AdMob about that? Edit: I just reread the documentation. Is "is_personalized" what I am looking for? |
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The |
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The
is_personalized
property will just enable or disabled the personalized ads. The management of user consent is responsibility of the developer, this plugin doesn't provide any tool to help on this task.