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❓How does Godot 4.X impact this plugin? #214

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AdrKacz opened this issue May 3, 2023 · 3 comments
Open

❓How does Godot 4.X impact this plugin? #214

AdrKacz opened this issue May 3, 2023 · 3 comments

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@AdrKacz
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AdrKacz commented May 3, 2023

Godot version: 4.0.2

AdMob Plugin version: XXX

Issue description:
Just a question: How does Godot 4.X impact this plugin?
Is there work to update the plugin so it uses the latest features of Godot?
Moreover, does this plugin is up to date with the latest AdMob features?

Not sure if the questions are very clear.. I'd be happy to help if any work is needed to "refresh" the plugin 😁

Thank you for you work 🎉

@Overvault-64
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Just minimal conversions here and there, I'm using it regularly on my 4.0.2 projects. No issues at all

@ghost
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ghost commented Jun 28, 2023

Just minimal conversions here and there, I'm using it regularly on my 4.0.2 projects. No issues at all

What are the conversions that I need to make, are they only about migration to GDScript 2? Like changing export to @export

@Overvault-64
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What are the conversions that I need to make, are they only about migration to GDScript 2? Like changing export to @export

Yeah that and also some minor function renaming or reworking and things like that. Nothing you can't do in a couple hours, depending on the size of your project of course

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