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Issue description:
Just a question: How does Godot 4.X impact this plugin?
Is there work to update the plugin so it uses the latest features of Godot?
Moreover, does this plugin is up to date with the latest AdMob features?
Not sure if the questions are very clear.. I'd be happy to help if any work is needed to "refresh" the plugin 😁
Thank you for you work 🎉
The text was updated successfully, but these errors were encountered:
What are the conversions that I need to make, are they only about migration to GDScript 2? Like changing export to @export
Yeah that and also some minor function renaming or reworking and things like that. Nothing you can't do in a couple hours, depending on the size of your project of course
Godot version: 4.0.2
AdMob Plugin version: XXX
Issue description:
Just a question: How does Godot 4.X impact this plugin?
Is there work to update the plugin so it uses the latest features of Godot?
Moreover, does this plugin is up to date with the latest AdMob features?
Not sure if the questions are very clear.. I'd be happy to help if any work is needed to "refresh" the plugin 😁
Thank you for you work 🎉
The text was updated successfully, but these errors were encountered: