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Android build issue (androidx.core.v4.content does not exist) #14
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Did you do this (from readme file)?
|
I missed that but then did and got a different error
so first it was androidx and now android.support maybe i need to enable something else? |
What Godot version are you compiling? |
3.1 |
I don't use this module anymore, I've migrate to the plugin system in 3.2. I can't say if 3.1 is compatible with Android X. |
thx ill try |
When I try compiling for android getting an error for a library does not exists. Could it be a version error? maybe something i need to make sure i have enabled? I honestly not sure if you need more infotmation to know what is going on so let me know
Here is the error i get
./gradlew build
FAILURE: Build failed with an exception.
Execution failed for task ':compileDebugJavaWithJavac'.
Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
Get more help at https://help.gradle.org
Deprecated Gradle features were used in this build, making it incompatible with Gradle 6.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/5.1.1/userguide/command_line_interface.html#sec:command_line_warnings
BUILD FAILED in 2s
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