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AddFunction IsBigGuy { target.RelativeLevel()>0 or (target.RelativeLevel() == 0 and (target.Classification(elite) or target.MaxHealth()>{player.MaxHealth()*2})) }
I do not uses target.Level() but this function exists and would be usable
I think it's because that's condition overrides in paperdoll.lua
Also relativelevel() returns wrong value in timewalking dungeons
I think it's because no UnitEffectiveLevel() checking in this function
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