From 6b24c0851df93e7932a90b9edb2f9e6084bb212f Mon Sep 17 00:00:00 2001 From: teejusb <5017202+teejusb@users.noreply.github.com> Date: Thu, 2 Jun 2022 00:17:41 -0700 Subject: [PATCH] Don't shift down judgment graphic in FA+ mode --- .../ScreenGameplay overlay/TrackExScoreJudgments.lua | 1 - Graphics/Player judgment.lua | 8 ++++++-- 2 files changed, 6 insertions(+), 3 deletions(-) diff --git a/BGAnimations/ScreenGameplay overlay/TrackExScoreJudgments.lua b/BGAnimations/ScreenGameplay overlay/TrackExScoreJudgments.lua index 27d5d47c6..76b16410e 100644 --- a/BGAnimations/ScreenGameplay overlay/TrackExScoreJudgments.lua +++ b/BGAnimations/ScreenGameplay overlay/TrackExScoreJudgments.lua @@ -58,7 +58,6 @@ return Def.Actor{ end, JudgmentMessageCommand=function(self, params) if params.Player ~= player then return end - if IsAutoplay(player) then return end local count_updated = false diff --git a/Graphics/Player judgment.lua b/Graphics/Player judgment.lua index dd31f4708..cc8a07021 100755 --- a/Graphics/Player judgment.lua +++ b/Graphics/Player judgment.lua @@ -60,8 +60,12 @@ return Def.ActorFrame{ end -- We don't need to adjust the top window otherwise. else - -- Everything outside of W1 needs to be shifted down a row. - frame = frame + 1 + -- Everything outside of W1 needs to be shifted down a row if not in FA+ mode. + -- Some people might be using 2x7s in FA+ mode (by copying ITG graphics to FA+). + -- Don't need to shift in that case. + if mode ~= "FA+" then + frame = frame + 1 + end end end