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Releases: SkriptLang/Skript

Bug fixes, once again

12 Jul 16:56
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Bug fixes, once again Pre-release
Pre-release
  • Fixed entities not spawning
  • Fixed shulker and shulker bullet not parsing correctly (relates #110)
  • Fixed creative gamemode being parsed as inventory action (closes #111)
  • Fixed toggle effect on 1.8 doors, and iron trapdoor (closes #114)
  • Fixed speed expression not working as expected (closes #115)
  • Updated WorldGuard (relates #108 )
  • Fixed authors in plugin.yml, which also allows detecting if Skript is using my fork (relates #120)
  • Added support for soft exceptions, as config option (closes #120)
  • Added expression for entitys glowing state (closes #91)

Expressions:
toggle now supports 1.8 doors, iron trapdoor and fence gates
walking/flying speed now supports adding, removing and reseting it
Glowing: glowing [of entities]; can be set and reseted

1.10 Support

20 Jun 19:12
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1.10 Support Pre-release
Pre-release
  • Skript is now built against SpigotAPI 1.10 (relates to #104)
  • Added polar bears and strays; husks are not yet here (closes #107)
  • Added experimental (read: unstable) support for Residence regions (closes #99 and #83)
  • Added few new messages under "commands" in language files (closes #101)
  • Added/fixed inventory click events
  • Added example script for inventory clicks, equip anything.sk (added to new Skript installations, and available here

Expressions:
Cursor Slot: cursor slot of %player%
Event Slot: event-slot

Events:
Inventory Click: [player] inventory(-| )click[ing] [[at] %itemtypes%]

This release was late, I must admit. To compensate this, I included few features that I have no use myself (like Residence support). Please report any bugs you find :)

Bug fix release

02 Jun 18:28
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Bug fix release Pre-release
Pre-release

First, dev16b with inventory click events is coming soon. The code is there, but I didn't manage to fix all bugs - please don't use it yet. Anyway, I think there are few other much needed updates...

  • Fixed a bug which caused removing items from players' inventories mess with off hand
  • Fixed right clicking horse sometimes bypassing event handling
  • Fixed Skript's built-in Java functions not working at all since dev15
  • Added EffectLib as effect backend (optional, automatically used if available)
  • Added upper/lower case string expression

Expressions:
Upper/lower Case Text: %string% in (0¦upper|1¦lower) case", "capitalized %string%

Skript Structure parser

13 May 17:48
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Pre-release
  • Reworked parser and function validation system to properly support calling function before defining it
  • Function calls are now always allowed before definitions of the functions - configuration option doesn't do anything or appear in new Skript installations
  • Commands defined by scripts are now registered to Skript's namespace, not Bukkit's (you can use /skript:cmd as /cmd), thanks to @RoyCurtis
  • Spigot 1.9.4 is now officially supported, and updating to it is recommended
  • Fixed a bug with click events (clicking a sign)

Note that function parser is kinda experimental at this point. It might need some more bug fixes...

And more bug fixes...

08 May 18:41
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And more bug fixes... Pre-release
Pre-release
  • Fixed a bug with functions (post validation, again)
  • Fixed a bug with WorldGuard support (issue #74)

Bug fixes

06 May 18:23
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Bug fixes Pre-release
Pre-release
  • Fixed a memory leak with timings (note: there might be few more, needs testing)
  • Fixed some bugs with biomes (issue #73)
  • Biome "void" is now again known as "void" (not "void biome"); please report if you get errors with damage causes

Skript Timings!

04 May 18:49
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Skript Timings! Pre-release
Pre-release
  • Fixed functions not always working as expected with "allow function calls before definations" config option
  • Added (experimental) Skript timings

Timings?
You can now log how much time your scripts take when using events. Use /sk timings start to start the timing, then /sk timing stop to stop it. You'll get timings-X.log file in Skript's directory root.

As said, it might not work in all cases. For example, it takes some RAM while in use and probably crashes the server if you don't have enough. Also, parsing big enough timing report will take some time, which might freeze your server...

Please report any bugs you find :) This was not easy feature to create, but I think it will be worth it. Now when this is over, I'll probably try to fix some reported bugs...

Edit: Memory leak found. Be careful with timings...

Some fixes for clicks

25 Apr 14:22
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Some fixes for clicks Pre-release
Pre-release
  • Fixed a bug with eye of ender click handling
  • Fixed a bug that made click events not work with food when eating was not possible (not hungry)

Just a quick fix, nothing critical here.

You want to ignore those errors and just make it run?

24 Apr 11:49
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  • Added config option "addon safety checks", which defaults to false and is not present unless you manually add it; enables additional checks here and there to remove null classes...

Warning: If this option fixes your problems, something is wrong with your addons and/or Skript. Please open ticket here and on addons' issue tracker once you know which addon was causing problems.

Unbreakable tools? Yes!

23 Apr 18:14
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Pre-release
  • Fixed looping players with delay (wait X seconds/ticks)
  • Added support for mount events (for testing!)
  • Added unbreakable item expression

Events:
Mount: mount[ing]
Dismount: dismount[ing]
Expression vehicle should work with both of them.

Expressions:
Unbreakable items: unbreakable %itemtypes%

As always, please report any bugs you notice there :)