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Ship.pde
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public class Ship
{
PImage shipImage;
private int scaleFactor = 10;
private int cx = 200;
private int cy = 800;
private int collisionRadius = 15;
private boolean canDraw = true;
public Ship()
{
shipImage = loadImage("ship.png");
}
//accessor methods
int getCollisionRadius()
{
return collisionRadius;
}
int getScalefactor()
{
return scaleFactor;
}
int getcx()
{
return cx;
}
int getcy()
{
return cy;
}
//modifer methods
void switchCanDraw()
{
if(canDraw == true)
{
canDraw = false;
}
else
{
canDraw = true;
}
}
void setCollisionRadius(int collisionRadiusIn)
{
collisionRadius = collisionRadiusIn;
}
void setcx(int cxIn)
{
cx = cxIn;
}
void setcy(int cyIn)
{
cy = cyIn;
}
void setScaleFactor(int scaleFactorIn)
{
scaleFactor = scaleFactorIn;
}
//general methods
//draws the ship
void drawShip()
{
//draw fighter
image(shipImage, cx - 32, cy - 64);
}
//act method triggers every draw cycle. controls the behavior of ship.
void act()
{
if(canDraw == true)
{
cx = mouseX;
drawShip();
}
}
}