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audio.gd
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tool
class_name Audio
extends Node
signal music_changed(music_name)
const MUSIC_CROSS_FADE_DURATION := 0.2
const SILENT_VOLUME_DB := -80.0
const GLOBAL_AUDIO_VOLUME_OFFSET_DB := -10.0
const _DEFAULT_SOUNDS_PATH_PREFIX := "res://addons/scaffolder/assets/sounds/"
const _DEFAULT_SOUND_FILE_SUFFIX := ".wav"
const _DEFAULT_SOUNDS_BUS_INDEX := 1
const _DEFAULT_MUSIC_PATH_PREFIX := "res://addons/scaffolder/assets/music/"
const _DEFAULT_MUSIC_FILE_SUFFIX := ".ogg"
const _DEFAULT_MUSIC_BUS_INDEX := 2
var _inflated_sounds_config := {}
var _inflated_music_config := {}
var _fade_out_tween: ScaffolderTween
var _fade_in_tween: ScaffolderTween
var _pitch_shift_effect: AudioEffectPitchShift
var _previous_music_name := ""
var _current_music_name := ""
var playback_speed_multiplier := 1.0
var is_music_enabled := true setget _set_is_music_enabled
var is_sound_effects_enabled := true setget \
_set_is_sound_effects_enabled
var is_metronome_enabled: bool
func _init() -> void:
Sc.logger.on_global_init(self, "Audio")
func register_sounds(
manifest: Array,
path_prefix := _DEFAULT_SOUNDS_PATH_PREFIX,
file_suffix := _DEFAULT_SOUND_FILE_SUFFIX,
bus_index := _DEFAULT_SOUNDS_BUS_INDEX) -> void:
if Engine.editor_hint:
return
_fade_out_tween = ScaffolderTween.new(self)
_fade_in_tween = ScaffolderTween.new(self)
_fade_in_tween.connect(
"tween_all_completed",
self,
"_on_cross_fade_music_finished")
AudioServer.add_bus(bus_index)
var bus_name := AudioServer.get_bus_name(bus_index)
for config in manifest:
assert(config.has("name"))
assert(config.has("volume_db"))
var player := AudioStreamPlayer.new()
var prefix: String = \
config.path_prefix if \
config.has("path_prefix") and config.path_prefix != "" else \
path_prefix
var suffix: String = \
config.file_suffix if \
config.has("file_suffix") else \
file_suffix
var path: String = prefix + config.name + suffix
player.stream = load(path)
player.bus = bus_name
add_child(player)
config.player = player
_inflated_sounds_config[config.name] = config
_update_volume()
func register_music(
manifest: Array,
path_prefix := _DEFAULT_MUSIC_PATH_PREFIX,
file_suffix := _DEFAULT_MUSIC_FILE_SUFFIX,
bus_index := _DEFAULT_MUSIC_BUS_INDEX) -> void:
if Engine.editor_hint:
return
AudioServer.add_bus(bus_index)
var bus_name := AudioServer.get_bus_name(bus_index)
for config in manifest:
assert(config.has("name"))
assert(config.has("volume_db"))
assert(config.has("bpm"))
assert(config.has("meter"))
var player := AudioStreamPlayer.new()
var prefix: String = \
config.path_prefix if \
config.has("path_prefix") and config.path_prefix != "" else \
path_prefix
var suffix: String = \
config.file_suffix if \
config.has("file_suffix") else \
file_suffix
var path: String = prefix + config.name + suffix
player.stream = load(path)
player.bus = bus_name
add_child(player)
config.player = player
_inflated_music_config[config.name] = config
if Sc.audio_manifest.is_arbitrary_music_speed_change_supported or \
Sc.audio_manifest.is_music_speed_scaled_with_time_scale or \
Sc.audio_manifest \
.is_music_speed_scaled_with_additional_debug_time_scale:
_pitch_shift_effect = AudioEffectPitchShift.new()
AudioServer.add_bus_effect(bus_index, _pitch_shift_effect)
_update_volume()
self.is_metronome_enabled = Sc.save_state.get_setting(
SaveState.IS_METRONOME_ENABLED_SETTINGS_KEY,
false)
func play_sound(
sound_name: String,
volume_offset := 0.0,
deferred := false) -> void:
if Engine.editor_hint:
return
if deferred:
call_deferred("_play_sound_deferred", sound_name, volume_offset)
else:
_play_sound_deferred(sound_name, volume_offset)
func play_music(
music_name: String,
transitions_immediately := false,
deferred := false) -> void:
var transition_duration := \
0.01 if \
transitions_immediately else \
MUSIC_CROSS_FADE_DURATION
if deferred:
call_deferred(
"cross_fade_music",
music_name,
transition_duration)
else:
cross_fade_music(music_name, transition_duration)
func stop_music() -> bool:
var current_music_player := _get_current_music_player()
if current_music_player != null:
current_music_player.stop()
_fade_out_tween.stop_all()
_fade_in_tween.stop_all()
emit_signal("music_changed", "")
return true
else:
return false
func _play_sound_deferred(
sound_name: String,
volume_offset := 0.0) -> void:
var sound_config: Dictionary = _inflated_sounds_config[sound_name]
sound_config.player.volume_db = \
sound_config.volume_db + \
volume_offset + \
GLOBAL_AUDIO_VOLUME_OFFSET_DB if \
is_sound_effects_enabled else \
SILENT_VOLUME_DB
_inflated_sounds_config[sound_name].player.play()
func get_sound_player(sound_name: String) -> AudioStreamPlayer:
return _inflated_sounds_config[sound_name].player
func get_music_player(music_name: String) -> AudioStreamPlayer:
return _inflated_music_config[music_name].player
func _get_previous_music_player() -> AudioStreamPlayer:
return _inflated_music_config[_previous_music_name].player if \
_previous_music_name != "" else \
null
func _get_current_music_player() -> AudioStreamPlayer:
return _inflated_music_config[_current_music_name].player if \
get_is_music_playing() else \
null
func cross_fade_music(
music_name: String,
transition_duration: float) -> void:
_on_cross_fade_music_finished()
var previous_music_player := _get_previous_music_player()
var current_music_player := _get_current_music_player()
var next_music_player: AudioStreamPlayer = \
_inflated_music_config[music_name].player if \
music_name != "" else \
null
if previous_music_player != null and \
previous_music_player != current_music_player and \
previous_music_player.playing:
Sc.logger.error(
"Previous music still playing when trying to play new music.")
previous_music_player.stop()
_previous_music_name = _current_music_name
_current_music_name = music_name
previous_music_player = current_music_player
current_music_player = next_music_player
if previous_music_player == current_music_player and \
current_music_player != null and \
current_music_player.playing:
if !_fade_in_tween.is_active():
var loud_volume: float = \
_inflated_music_config[_current_music_name].volume_db + \
GLOBAL_AUDIO_VOLUME_OFFSET_DB if \
is_music_enabled else \
SILENT_VOLUME_DB
current_music_player.volume_db = loud_volume
return
if previous_music_player != null and \
previous_music_player.playing:
var previous_loud_volume: float = \
_inflated_music_config[_previous_music_name].volume_db + \
GLOBAL_AUDIO_VOLUME_OFFSET_DB if \
is_music_enabled else \
SILENT_VOLUME_DB
_fade_out_tween.interpolate_property(
previous_music_player,
"volume_db",
previous_loud_volume,
SILENT_VOLUME_DB,
transition_duration,
"ease_in")
_fade_out_tween.start()
if current_music_player != null:
set_playback_speed(playback_speed_multiplier)
current_music_player.volume_db = SILENT_VOLUME_DB
current_music_player.play()
var current_loud_volume: float = \
_inflated_music_config[_current_music_name].volume_db + \
GLOBAL_AUDIO_VOLUME_OFFSET_DB if \
is_music_enabled else \
SILENT_VOLUME_DB
_fade_in_tween.interpolate_property(
current_music_player,
"volume_db",
SILENT_VOLUME_DB,
current_loud_volume,
transition_duration,
"ease_out")
_fade_in_tween.start()
emit_signal("music_changed", _current_music_name)
func _on_cross_fade_music_finished() -> void:
_fade_out_tween.stop_all()
_fade_in_tween.stop_all()
var previous_music_player := _get_previous_music_player()
var current_music_player := _get_current_music_player()
if previous_music_player != null and \
previous_music_player != current_music_player:
previous_music_player.volume_db = SILENT_VOLUME_DB
previous_music_player.stop()
if current_music_player != null:
var loud_volume := \
current_music_player.volume_db if \
is_music_enabled else \
SILENT_VOLUME_DB
current_music_player.volume_db = loud_volume
func set_playback_speed(playback_speed_multiplier: float) -> void:
assert(Sc.audio_manifest.is_arbitrary_music_speed_change_supported or \
Sc.audio_manifest.is_music_speed_scaled_with_time_scale or \
Sc.audio_manifest \
.is_music_speed_scaled_with_additional_debug_time_scale or \
playback_speed_multiplier == 1.0)
if !Sc.audio_manifest.is_arbitrary_music_speed_change_supported and \
!Sc.audio_manifest.is_music_speed_scaled_with_time_scale and \
!Sc.audio_manifest \
.is_music_speed_scaled_with_additional_debug_time_scale:
return
self.playback_speed_multiplier = playback_speed_multiplier
var scaled_speed := get_scaled_speed()
var current_music_player := _get_current_music_player()
if current_music_player != null:
current_music_player.pitch_scale = scaled_speed
_pitch_shift_effect.pitch_scale = 1.0 / scaled_speed
func get_scaled_speed() -> float:
var scaled_speed := playback_speed_multiplier
if Sc.audio_manifest.is_music_speed_scaled_with_time_scale:
scaled_speed *= Sc.time.time_scale
if Sc.audio_manifest \
.is_music_speed_scaled_with_additional_debug_time_scale:
scaled_speed *= Sc.time.additional_debug_time_scale
return scaled_speed
func get_playback_position() -> float:
var current_music_player := _get_current_music_player()
if current_music_player != null:
return current_music_player.get_playback_position()
else:
return 0.0
func seek(position: float) -> void:
var current_music_player := _get_current_music_player()
if current_music_player != null:
current_music_player.seek(position)
func get_music_name() -> String:
return _current_music_name
func get_is_music_playing() -> bool:
return _current_music_name != ""
func _set_is_music_enabled(value: bool) -> void:
if is_music_enabled == value:
return
is_music_enabled = value
_update_volume()
func _set_is_sound_effects_enabled(value: bool) -> void:
if is_sound_effects_enabled == value:
return
is_sound_effects_enabled = value
_update_volume()
func _update_volume() -> void:
for config in _inflated_music_config.values():
config.player.volume_db = \
config.volume_db + GLOBAL_AUDIO_VOLUME_OFFSET_DB if \
is_music_enabled else \
SILENT_VOLUME_DB
for config in _inflated_sounds_config.values():
config.player.volume_db = \
config.volume_db + GLOBAL_AUDIO_VOLUME_OFFSET_DB if \
is_sound_effects_enabled else \
SILENT_VOLUME_DB