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For the proposed GLC2 (cmus-like) interface, since there's some extra unused real estate if images are enabled (assuming the image doesn't just overlay text in the pane), I'm thinking there's perhaps some room to spread out information instead of just using a single-line infobar (I'm imagining that the infobar would be hidden when the infopane is shown).
As pictured in the mock-up below, this could also include info pulled from igdb (for which I'll create a separate issue if we decide to do this).
The text was updated successfully, but these errors were encountered:
Mockup looks good - this is pretty much what I had in mind.
At the moment I am writing a library for the Console UI (I have made a new repo called ConsoleUI) - it is taking a bit longer because I want the library to be generic (I will be using it in another project) but the library is almost done.
The consoleUI will have the following:
Multiple pages for showing games and settings and potentially other stuff
Minibuffer for entering commands
Popup dialog for editing game information
Unfortunately I don't have as much time as I'd like so it might be a few days before I get the initial version ConsoleUI library out
For the proposed GLC2 (cmus-like) interface, since there's some extra unused real estate if images are enabled (assuming the image doesn't just overlay text in the pane), I'm thinking there's perhaps some room to spread out information instead of just using a single-line infobar (I'm imagining that the infobar would be hidden when the infopane is shown).
As pictured in the mock-up below, this could also include info pulled from igdb (for which I'll create a separate issue if we decide to do this).
The text was updated successfully, but these errors were encountered: