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gravity gun tweaks #27

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ashdnazg opened this issue Apr 18, 2015 · 4 comments
Closed

gravity gun tweaks #27

ashdnazg opened this issue Apr 18, 2015 · 4 comments

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@ashdnazg
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if you hit ground-> you're pushed back (or pulled)

@gajop
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gajop commented Apr 18, 2015

related: #36 + #35

@gajop
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gajop commented Apr 19, 2015

Is there any way to make pull and push have different range?
I tried changing it in fa140b1#diff-5b219943e73e96c222b8eb25f0fd459cR19 , but I think it might cause issues with unit not closing in to attack when in push mode.
The issue here is that I think push is normally better than pull. Maybe this could be fixed by reducing push strength in comparison?

@silentwings
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Seems all good to me, now.
I think pulling and pushing youself when you misclick you be kinda annoying, although could make a nice game mechanic if some rooms were designed to make use of it.

@gajop
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gajop commented Apr 21, 2015

It could be integrated into the jump mechanic imo (but mostly as the
animation for now).
Impulse is kinda full of issues though

2015-04-21 16:58 GMT+09:00 silentwings [email protected]:

Closed #27 #27.


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