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In an attempt to remedy #482 I have played around with SDL mappings, using both external tools and writing a small in-game tool for this purpose. However, it seems that this was a waste of time, because neither loading mapping profiles from the db file nor the in-game API works. Whatever goes in there is just ignored.
DualSense Edge Wireless Controller, connected by bluetooth
Tested on all game clients, doesn't work on any of them
Invoking SDL.AddDS5Edge() returns true as if the API call was successful but nothing changes. Using GamePadListDevices doesn't show any change.
The GUID used for the controller is based on the original SDL_gamepad_db.h although I've also tried with the GUID identified by SDL2 Gamepad Tool which uses the USB bus on Windows 11 and doesn't have the device revision.
In an attempt to remedy #482 I have played around with SDL mappings, using both external tools and writing a small in-game tool for this purpose. However, it seems that this was a waste of time, because neither loading mapping profiles from the db file nor the in-game API works. Whatever goes in there is just ignored.
Invoking
SDL.AddDS5Edge()
returns true as if the API call was successful but nothing changes. UsingGamePadListDevices
doesn't show any change.The GUID used for the controller is based on the original SDL_gamepad_db.h although I've also tried with the GUID identified by SDL2 Gamepad Tool which uses the USB bus on Windows 11 and doesn't have the device revision.
I replicated the config based on SDL_CreateMappingForHIDAPIGamepad for this test case.
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