- Required parameters:
key
(does not get prefixed by default)label
: The label displayed on the language selection screen
- Optional parameters (defaults):
font = 1
: When a number is specified, use the corresponding font provided by the game.- 1: m6x11plus (Latin alphabet)
- 2: NotoSansSC-Bold (Simplified Chinese)
- 3: NotoSansTC-Bold (Traditional Chinese)
- 4: NotoSansKR-Bold (Korean)
- 5: NotoSansJP-Bold (Japanese)
- 6: NotoSans-Bold (Used in-game for Russian)
- 7: Also m6x11plus (for some reason)
- 8: GoNotoCurrent-Bold (unused asset)
- 9: GoNotoCJKCore (unused asset)
- You can also specify a table to use your own font. It should look something the following. The file is expected to be found in the
assets/fonts
subdirectory within your mod.
{ file = "myfont.ttf", render_scale = G.TILESIZE*10, TEXT_HEIGHT_SCALE = 0.83, TEXT_OFFSET = {x=10,y=-20}, FONTSCALE = 0.1, squish = 1, DESCSCALE = 1 },
loc_key
: Treats the language with the given key as a base for this one, keeping any unchanged localization strings intact and adding changes from your localization and fonts, where applicable.
You should place a localization file for your language's translation in a file at localization/[key].lua
within your mod files, where [key]
is the language's key. Steamodded will also load files named this way from other mods if the language is active. Non-existent entries default to English text.