diff --git a/guide/ch_advanced_use.tex b/guide/ch_advanced_use.tex index d591765a7b69f..2df1abf55f572 100644 --- a/guide/ch_advanced_use.tex +++ b/guide/ch_advanced_use.tex @@ -469,7 +469,7 @@ \subsection{Modernized MESA3D libraries (Software OpenGL on Windows)} The \program{Mesa3D} project \footnote{\url{https://www.mesa3d.org/}} meanwhile (2023) provides at least OpenGL~4.5. If you wish to use more ``up to date'' precompiled binaries and have Administrator privileges on your Windows system, -you can replace this library using the following steps to install inofficial builds\footnote{\url{https://github.com/pal1000/mesa-dist-win/}}. +you can replace this library using the following steps to install unofficial builds\footnote{\url{https://github.com/pal1000/mesa-dist-win/}}. Note however that after this upgrade, the program runs with considerably ($\approx$35\%?) lower framerate. You must decide whether this is really beneficial in your situation. The libraries don't provide any additional graphics features that Stellarium makes use of. diff --git a/guide/ch_interface.tex b/guide/ch_interface.tex index c2af37001b7c2..9145002c67cbe 100644 --- a/guide/ch_interface.tex +++ b/guide/ch_interface.tex @@ -1059,7 +1059,7 @@ \subsection{The Object tab} names which start with the string you enter. Do that in the Options tab of this panel (see section~\ref{sec:gui:SearchWindow:Options}). The search result should update automatically\newFeature{0.20.3} -when you nagivate back to the Object tab. +when you navigate back to the Object tab. Now the list is shorter and contains only objects which start with \emph{m}: \begin{center} diff --git a/guide/ch_landscapes.tex b/guide/ch_landscapes.tex index 138d1ecf6e9a6..f8fecfc110b89 100644 --- a/guide/ch_landscapes.tex +++ b/guide/ch_landscapes.tex @@ -924,7 +924,7 @@ \section{Making a Fish eye Panorama} It is possible to make a synthetic fisheye texture using the same method as making a ground from a spherical panorama but it is hardly worth the -trouble as even a simple 2048 x 1024 pixel sperical will give a far +trouble as even a simple 2048 x 1024 pixel spherical will give a far better result. %%% Local Variables: diff --git a/guide/pgfsys-tex4ht.def b/guide/pgfsys-tex4ht.def index 740a4b6e21dba..069756a37a325 100644 --- a/guide/pgfsys-tex4ht.def +++ b/guide/pgfsys-tex4ht.def @@ -314,7 +314,7 @@ \hbox to#2\bgroup \hsize=#2\relax \vbox\bgroup -% though it works, I'm desabling the above mentioned hack to make tex4ht behave with

<\p>, because it blurps the positioning +% though it works, I'm disabling the above mentioned hack to make tex4ht behave with

<\p>, because it blurps the positioning % (I''l try to fix that later, it's a css thing) % % \ifpgfsys@textonly\else\HtmlParOn\fi @@ -418,7 +418,7 @@ % There is something rellay wrong with the way "%" chars are used in here... you should code "}%" to avoid unnecessary spaces % and it is unnecessary to code \cs% -% got to be carefull with numbers though, cf the texbook...2\relax and 2 % are okey +% got to be careful with numbers though, cf the texbook...2\relax and 2 % are okey \def\pgfsys@outerinvoke{\ifpgfpicture\expandafter\pgfsys@invoke\else\expandafter\pgfutil@gobble\fi} diff --git a/guide/plg_calendars.tex b/guide/plg_calendars.tex index 124e078b13e74..9810c2f411cde 100644 --- a/guide/plg_calendars.tex +++ b/guide/plg_calendars.tex @@ -184,7 +184,7 @@ \subsubsection{Near Eastern calendars} dates given by religious authorities on basis of observation. \item[Hebrew] is a Lunisolar calendar with strict Lunar months, but adherence to the seasons. It has 12 or 13 months, and 353-355 or - 383-385 days per year. The algorithmic form was instroduced in the + 383-385 days per year. The algorithmic form was introduced in the mid-4th century A.D. \end{description} diff --git a/plugins/TelescopeControl/src/TelescopeControl.cpp b/plugins/TelescopeControl/src/TelescopeControl.cpp index 941a6e6ec1ddf..0dc83770bc56e 100644 --- a/plugins/TelescopeControl/src/TelescopeControl.cpp +++ b/plugins/TelescopeControl/src/TelescopeControl.cpp @@ -1551,7 +1551,7 @@ void TelescopeControl::loadDeviceModels() //Clear the list of device models - it may not be empty. deviceModels.clear(); - //Cicle the list of telescope deifinitions + //Cycle the list of telescope deifinitions for(int i = 0; i < deviceModelsList.size(); i++) { QVariantMap model = deviceModelsList.at(i).toMap(); diff --git a/src/core/StelCore.cpp b/src/core/StelCore.cpp index 380e79a445935..50d016a0c419c 100644 --- a/src/core/StelCore.cpp +++ b/src/core/StelCore.cpp @@ -2466,7 +2466,7 @@ void StelCore::setCurrentDeltaTAlgorithm(DeltaTAlgorithm algorithm) deltaTfinish = 2007; break; case KhalidSultanaZaidi: - // M. Khalid, Mariam Sultana and Faheem Zaidi polinomial approximation of time period 1620-2013 (2014) + // M. Khalid, Mariam Sultana and Faheem Zaidi polynomial approximation of time period 1620-2013 (2014) deltaTnDot = -26.0; // n.dot = -26.0 "/cy/cy deltaTfunc = StelUtils::getDeltaTByKhalidSultanaZaidi; deltaTdontUseMoon = true; // Seems this solutions doesn't use value of secular acceleration of the Moon diff --git a/src/core/modules/Nebula.hpp b/src/core/modules/Nebula.hpp index 9dc8d9a91c5e4..ac88f87eaac47 100644 --- a/src/core/modules/Nebula.hpp +++ b/src/core/modules/Nebula.hpp @@ -125,7 +125,7 @@ friend class NebulaMgr; NebEMO = 20, //!< Emission object NebBLL = 21, //!< BL Lac object NebBLA = 22, //!< Blazar - NebMolCld = 23, //!< Molecular Cloud + NebMolCld = 23, //!< Molecular Cloud NebYSO = 24, //!< Young Stellar Object NebPossQSO = 25, //!< Possible Quasar NebPossPN = 26, //!< Possible Planetary Nebula diff --git a/src/core/modules/NebulaMgr.hpp b/src/core/modules/NebulaMgr.hpp index ef08f918ca538..df6d01e8d6b3a 100644 --- a/src/core/modules/NebulaMgr.hpp +++ b/src/core/modules/NebulaMgr.hpp @@ -43,7 +43,7 @@ typedef QSharedPointer NebulaP; //! @class NebulaMgr //! Manage a collection of nebulae. This class is used //! to display the NGC catalog with information, and textures for some of them. -// GZ: This doc seems outdated/misleading - photo textures are not mamaged here but in StelSkyImageTile +// GZ: This doc seems outdated/misleading - photo textures are not managed here but in StelSkyImageTile class NebulaMgr : public StelObjectModule { @@ -876,7 +876,7 @@ public slots: //! @param f the amount between 0 and 10. 0 is no hints, 10 is maximum of hints void setHintsBrightness(double b); //! Get the brightness of nebulae labels. - //! @return the amount between 0 and 1. 0 is dark (no hints), 1 is maximum brigthness of hints + //! @return the amount between 0 and 1. 0 is dark (no hints), 1 is maximum brightness of hints double getHintsBrightness(void) const;