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A projected texture, by definition, projects a texture and not a material. This suggestion will not be worked on |
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Here are some features that would make projected textures a lot nicer to work with than they are currently:
Projected Materials
Allow projected textures to use materials alongside textures. To reference materials instead of textures, users could omit the
.vtf
extension. Material support would be limited to aProjectedGeneric
type, which would prevent problems concerning the parameters that exist in the commonly used shaders. (e.g.$bumpmap
,$phong
) This would retain the functionality of features such as material proxies, though.Build clamping/cutoff into entity keyvalues
Add keyvalues for horizontal and vertical clamping to allow for the following modes:
Blend Modes
Add a keyvalue (similar to env_sprite) that controls the blending of the projected texture. This would default to
Additive
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