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RDTSC scaling #16

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StrikerX3 opened this issue Dec 10, 2018 · 0 comments
Open

RDTSC scaling #16

StrikerX3 opened this issue Dec 10, 2018 · 0 comments
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enhancement New feature or request

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@StrikerX3
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Some games depend on the TSC counting at exactly 733333333 counts per second, otherwise their physics break, they run too fast, or other issues may arise.

The goal here is to research options to handle the RDTSC instruction, including features provided by the hypervisors and hardware, and implement them.

@StrikerX3 StrikerX3 added the bug Something isn't working label Dec 10, 2018
@StrikerX3 StrikerX3 added enhancement New feature or request and removed bug Something isn't working labels Feb 28, 2019
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