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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Disdot"
config/version="0.1"
run/print_header=false
config/features=PackedStringArray("4.4", "GL Compatibility")
run/low_processor_mode=true
run/delta_smoothing=false
boot_splash/show_image=false
boot_splash/fullsize=false
boot_splash/use_filter=false
[audio]
driver/driver="Dummy"
[debug]
file_logging/enable_file_logging.pc=false
gdscript/warnings/untyped_declaration=1
gdscript/warnings/unsafe_property_access=1
gdscript/warnings/unsafe_method_access=1
gdscript/warnings/unsafe_cast=1
gdscript/warnings/unsafe_call_argument=1
[display]
window/size/viewport_width=800
window/size/viewport_height=600
[editor_plugins]
enabled=PackedStringArray("res://addons/awaitable_http_request/plugin.cfg", "res://addons/disdot/plugin.cfg", "res://addons/script-tabs/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "gray",
"res://addons/disdot/": "yellow",
"res://addons/disdot/examples/": "orange"
}
[filesystem]
import/fbx2gltf/enabled=false
import/blender/enabled=false
[input_devices]
pen_tablet/driver="dummy"
pen_tablet/driver.windows="dummy"
[network]
limits/tcp/connect_timeout_seconds=10
[physics]
common/physics_ticks_per_second=1
common/physics_jitter_fix=0.0
2d/physics_engine="Dummy"
3d/physics_engine="Dummy"
common/enable_object_picking=false
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
driver/depth_prepass/enable=false
anti_aliasing/screen_space_roughness_limiter/enabled=false
environment/defaults/default_clear_color=Color(0, 0, 0, 1)