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.gitignore
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# Unity folders
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
Assets/AssetStoreTools*
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
[rR]ecordings/
# Visual Studio cache directory
.vs/
.vscode/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb
*.log
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Jetbrain Rider Cache
/.idea/
/Assets/Plugins/Editor/JetBrains*
# OS generated
.DS_Store*
._*
.Spotlight-V100
.Trashes
ehthumbs.db
[Tt]humbs.db
[Dd]esktop.ini
# Ignore for Angle under
OverrideCoreSystem.asset
OverrideCoreSystem.asset.meta
dialogueSavedDebugData.txt
dialogueSavedDebugData.txt.meta
#Dialogue system backup
*(Auto-Backup).asset
*(Auto-Backup).asset.meta
#Tiled temp assets
*.tiled-session
*.tiled-session.meta
# FMOD
# Never ignore DLLs in the FMOD subfolder.
!/[Aa]ssets/Plugins/FMOD/**/lib/*
# Don't ignore images and gizmos used by FMOD in the Unity Editor.
!/[Aa]ssets/Gizmos/FMOD/*
!/[Aa]ssets/Editor Default Resources/FMOD/*
# Ignore the Cache folder since it is updated locally.
/[Aa]ssets/Plugins/FMOD/Cache/*
# Ignore bank files in the StreamingAssets folder.
/[Aa]ssets/StreamingAssets/**/*.bank
/[Aa]ssets/StreamingAssets/**/*.bank.meta
# If the source bank files are kept outside of the StreamingAssets folder then these can be ignored.
# Log files can be ignored.
fmod_editor.log
# Ignored files
[fF]modProject/.*
[fF]modProject/Metadata/ProfilerSession/*
# Readd build Files
![fF]modProject/[Bb]uild/