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gameinfo.txt
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"GameInfo"
{
game "Apex Legends"
title "Apex Legends"
GameData "..\..\r2\def\r2.fgd"
gamelogo 1
SupportsDX8 0
SupportsXbox360 0
FileSystem
{
//
// The code that loads this file automatically does a few things here:
//
// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
// 3. For the first "Game" search path, it adds a search path called "MOD".
// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
//
//
// Search paths are relative to the base directory, which is where the game exe is found.
//
// |gameinfo_path| points at the directory where gameinfo.txt is.
// We always want to mount that directory relative to gameinfo.txt, so
// people can mount stuff in c:\mymod, and the main game resources are in
// someplace like c:\program files\valve\steam\steamapps\half-life 2.
//
SearchPaths
{
Game |all_source_engine_paths|
GameClientOnly |all_source_engine_paths|r5_build_client
Game |all_source_engine_paths|r5_build
Game |all_source_engine_paths|r2
Game |all_source_engine_paths|r2_doNotShip
Game |all_source_engine_paths|r1_doNotShip
Mod |all_source_engine_paths|r2
}
}
}