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ProgressDialogForm.Designer.cs
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ProgressDialogForm.Designer.cs
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/*
* This file is part of EasyProgressDialog. EasyProgressDialog is free software: you can redistribute
* it and/or modify it under the terms of the GNU Lesser Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option) any later version.
* Foobar is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even
* the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
* Public License for more details. You should have received a copy of the GNU Lesser Public License
* along with EasyProgressDialog. If not, see <http://www.gnu.org/licenses/>.
*
*/
namespace KlerksSoft.EasyProgressDialog
{
partial class ProgressDialogForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ProgressDialogForm));
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.btn_Cancel = new System.Windows.Forms.Button();
this.txt_CurrentAction = new System.Windows.Forms.TextBox();
this.lbl_Progress = new System.Windows.Forms.Label();
this.lbl_TimeEstimate = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// progressBar1
//
resources.ApplyResources(this.progressBar1, "progressBar1");
this.progressBar1.Maximum = 10000;
this.progressBar1.Name = "progressBar1";
//
// btn_Cancel
//
resources.ApplyResources(this.btn_Cancel, "btn_Cancel");
this.btn_Cancel.Name = "btn_Cancel";
this.btn_Cancel.UseVisualStyleBackColor = true;
//
// txt_CurrentAction
//
resources.ApplyResources(this.txt_CurrentAction, "txt_CurrentAction");
this.txt_CurrentAction.BackColor = System.Drawing.SystemColors.Control;
this.txt_CurrentAction.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.txt_CurrentAction.Name = "txt_CurrentAction";
//
// lbl_Progress
//
resources.ApplyResources(this.lbl_Progress, "lbl_Progress");
this.lbl_Progress.Name = "lbl_Progress";
//
// lbl_TimeEstimate
//
resources.ApplyResources(this.lbl_TimeEstimate, "lbl_TimeEstimate");
this.lbl_TimeEstimate.Name = "lbl_TimeEstimate";
//
// ProgressDialogForm
//
resources.ApplyResources(this, "$this");
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.lbl_TimeEstimate);
this.Controls.Add(this.lbl_Progress);
this.Controls.Add(this.txt_CurrentAction);
this.Controls.Add(this.btn_Cancel);
this.Controls.Add(this.progressBar1);
this.Name = "ProgressDialogForm";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
internal System.Windows.Forms.ProgressBar progressBar1;
internal System.Windows.Forms.Button btn_Cancel;
internal System.Windows.Forms.TextBox txt_CurrentAction;
internal System.Windows.Forms.Label lbl_Progress;
internal System.Windows.Forms.Label lbl_TimeEstimate;
}
}