We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a unique SFX for Giant Blocks being placed and broken which isn't just a multiplied vanilla SFX.
64 sounds from 1 giant block breaking is actually crazy.
The text was updated successfully, but these errors were encountered:
It's because it's actually 64 blocks in the world being broken
Sorry, something went wrong.
Placing it doesn't produce 64 block placement sounds btw, it's just 1.
Because the place sound comes from the held item
we could very easily fix this, as an fyi
No branches or pull requests
The Suggestion
Add a unique SFX for Giant Blocks being placed and broken which isn't just a multiplied vanilla SFX.
Why Should It Be in the Mod?
64 sounds from 1 giant block breaking is actually crazy.
Please Read and Confirm the Following
The text was updated successfully, but these errors were encountered: