From cd4717b29f8c8168d0ad5f32de3da23949e9047d Mon Sep 17 00:00:00 2001 From: Tercio Jose Date: Fri, 13 Sep 2024 18:04:31 -0300 Subject: [PATCH] Removed debug lines from tested features --- classes/container_segments.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/classes/container_segments.lua b/classes/container_segments.lua index bf9c91456..547af6955 100644 --- a/classes/container_segments.lua +++ b/classes/container_segments.lua @@ -426,7 +426,7 @@ local setBossTryCounter = function(combatToBeAdded, segmentsTable, amountSegment --increment the wipe counter bossWipes[bossDifficultyId] = difficultyWipes + 1 combatToBeAdded.is_boss.try_number = bossWipes[bossDifficultyId] - Details:Msg("(testing) wipes on this boss with this guild in this difficulty:", bossWipes[bossDifficultyId]) + --Details:Msg("(testing) wipes on this boss with this guild in this difficulty:", bossWipes[bossDifficultyId]) end end end @@ -484,7 +484,7 @@ function Details222.Combat.AddCombat(combatToBeAdded) for i = 1, amountSegmentsInUse do local thisCombatObject = segmentsTable[i] if (thisCombatObject.__destroyed) then - Details:Msg("(debug) container_segments line: 329 (__destroyed combat in segments container)") + Details:Msg("(debug) container_segments line: 487 (__destroyed combat in segments container)") end end end @@ -589,7 +589,7 @@ function Details222.Combat.AddCombat(combatToBeAdded) --is the amount of segments in this boss bigger than the amount of segment wipe allowed? --context: segment wipe is when the raid wipes on a boss and the combat is stored in the segments table --Details.segments_amount_boss_wipes store the max amount of segment wipes allowed for a boss - if (amountOfSegmentsInThisBoss > Details.segments_amount_boss_wipes) then + if (amountOfSegmentsInThisBoss > Details.segments_amount_boss_wipes) then --(user setting) ---@type combat[] local allWipeSegmentsInThisBoss = {} for i = 1, amountSegmentsInUse do @@ -634,7 +634,7 @@ function Details222.Combat.AddCombat(combatToBeAdded) Details:Msg("bRunOkay3 Error > ", errorText3) else if (segmentRemoveResult ~= "") then - Details:Msg("(testing)", segmentRemoveResult) + --Details:Msg("(testing)", segmentRemoveResult) --confirming that a segment got removed end end end @@ -648,7 +648,7 @@ function Details222.Combat.AddCombat(combatToBeAdded) for i = 1, amountSegmentsInUse do local thisCombatObject = segmentsTable[i] if (thisCombatObject.__destroyed) then - Details:Msg("(debug) container_segments line: 418 (__destroyed combat in segments container)") + Details:Msg("(debug) container_segments line: 651 (__destroyed combat in segments container)") end end end