Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Buff special incorrectly showing in center of nameplate #181

Open
justall opened this issue Sep 15, 2023 · 6 comments
Open

Buff special incorrectly showing in center of nameplate #181

justall opened this issue Sep 15, 2023 · 6 comments

Comments

@justall
Copy link

justall commented Sep 15, 2023

Game and Plater version
Plater-v564.2-Retail - DFv468 - 10.1.7

Describe the bug
Recently (sometime during Season 2) buff special icons will randomly show up in the center of the nameplate instead of the set location (in my case to the right of nameplate). Was always pretty inconsistent on when it would happen but I noticed it happens basically every time in the mage tower healer instance with the Corrupted Risen Mage buff.

Screenshots
The issue:
screenshot

My buff special settings:
screenshot2

@justall justall changed the title Buff special showing in middle of nameplate Buff special incorrectly showing in center of nameplate Sep 15, 2023
@cont1nuity
Copy link
Collaborator

Is that a friendly or hostile unit?

@cont1nuity
Copy link
Collaborator

cont1nuity commented Sep 18, 2023

Please provide some screenshots of the Enemy NPC, Friendly NPC, Advanced and Level & Strata tabs as well please.

@justall
Copy link
Author

justall commented Sep 20, 2023

It's happening with enemy NPCs

image
image
image
image

@cont1nuity
Copy link
Collaborator

Are those units fully "clickable" on the whole health-bar size?

@justall
Copy link
Author

justall commented Sep 27, 2023

When the buff icon appears in the middle, the area to the right of the buff is not clickable (and doesn't show hover highlight either). Normally I can click the whole healthbar. Screenshot showing lack of hover highlight:
image

I'm beginning to wonder if it has to do with the units transitioning from not attack-able to attack-able. In the screenshot below, you can see each enemy starts as not attack-able. They then slowly "activate" in waves. Wondering if this is why I can replicate the issue so easily in this scenario but not in the open world.
image

@cont1nuity
Copy link
Collaborator

It is. They likely count as "friendly nameplates" on blizzards end and inherit the "friendly box selection space" setting from the advanced tab.
As the Buff Special area is anchored to the unitFrame directly, this directly translates to the close anchor.
Might need to check if it can be safely re-anchored. As a workaround: increase friendly box selection space width a bit.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants