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Core/Socket: Fix check session digest (
#436 )
Pull request merge
Scripts/BoT: fixed linux build
Scripts/BoT: exclude several invisible stalkers from the Proto-Behemo…
Scripts/BoT: updated and modernized Halfus Wyrmbreaker encounter
Core/Units: Power handling improvements
Core/Units: update facing splines immediately after launch
Core/Pets: ported a couple changes from 3.3.5 branch that went missin…
Ovahlordpushed 2 commits to master • 45f0c79…9242733 • on Dec 17, 2023
Core/Misc: Added windows version checks during startup to avoid confu…
Ovahlordpushed 3 commits to master • 9a4a902…d02827d • on Dec 14, 2023
Core/Units: also allow creatures to generate rage from auto attacks a…
Core/Units: removed a debug logging message that sneaked in
Core/Units: no longer set PowerUpdate packets when gaining rage from …
Core/Units: use the weapon's/druid's base attack speed to calculate m…
Core/Units: fixed a typo which was causing armor mitigation to be byp…
Core/Units: refactor rage generation to reflect patch 4.0.1 changes:
Core/Units: round rage gain values up so taking at least one point of…
Ovahlordpushed 2 commits to master • 8c3d501…4f309c1 • on Dec 10, 2023
Core/Units: generating rage from damage taken will now use the full u…
Core/Objects: fixed packet guid writing
Ovahlordpushed 2 commits to master • 65218b0…df646fb • on Dec 10, 2023
Scripts/Instances: converted DataHeader macro to constexpr to keep th…
Build/CMake: enable unity builds for scripts project
Scripts/EasterKingdoms: moved scripts into their corresponding namespace
Scripts/Kalimdor: moved scipts into their corresponding namespace
Scripts/Northrend: moved scripted into their corresponding namespace …
Scripts/Northrend: moved scripts into their corresponding namespace (…
Scripts/Events: moved scripts into their respective namespace
Scripts/Battlefields: moved scripts into their respective namespace
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