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advanced_mute_menu.sma
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#include <amxmodx>
#include <fakemeta>
#include <sqlx>
#define PLUGIN "Advanced Mute"
#define VERSION "1.0"
#define AUTHOR "O'Zone"
new playerName[MAX_PLAYERS + 1][32], safePlayerName[MAX_PLAYERS + 1][32], Trie:playerMutes[MAX_PLAYERS + 1], playerId[MAX_PLAYERS + 1], Handle:sql, bool:sqlConnection;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
create_cvar("advanced_mute_host", "localhost", FCVAR_SPONLY | FCVAR_PROTECTED);
create_cvar("advanced_mute_user", "user", FCVAR_SPONLY | FCVAR_PROTECTED);
create_cvar("advanced_mute_pass", "password", FCVAR_SPONLY | FCVAR_PROTECTED);
create_cvar("advanced_mute_db", "database", FCVAR_SPONLY | FCVAR_PROTECTED);
register_clcmd("say /mute", "menu_show");
register_clcmd("say_team /mute", "menu_show");
register_forward(FM_Voice_SetClientListening, "voice_listening");
for (new id = 1; id <= MAX_PLAYERS; id++) playerMutes[id] = TrieCreate();
}
public client_putinserver(id)
{
if (is_user_bot(id) || is_user_hltv(id)) return;
get_user_name(id, playerName[id], charsmax(playerName[]));
sql_safe_string(playerName[id], safePlayerName[id], charsmax(safePlayerName[]));
set_task(0.1, "load_mutes", id);
}
public client_disconnected(id)
remove_task(id);
public menu_show_menu(id)
{
new menu = menu_create("\yMenu \rMutowania\w:", "menu_show_handle");
menu_additem(menu, "\wZmutuj \yGracza");
menu_additem(menu, "\wOdmutuj \yGracza");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public menu_show_handle(id, menu, item)
{
if(item == MENU_EXIT || !is_user_connected(id))
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
item ? unmute_menu(id) : mute_menu(id);
return PLUGIN_HANDLED;
}
public mute_menu(id)
{
new players, menu = menu_create("\yWybierz gracza, ktorego chcesz \rzmutowac\w:", "mute_menu_handle");
for (new i = 1; i <= MAX_PLAYERS; i++) {
if (!is_user_connected(i) || is_user_hltv(i) || is_user_bot(i) || TrieKeyExists(playerMutes[id], playerName[i]) || get_user_flags(i) & ADMIN_IMMUNITY) continue;
menu_additem(menu, playerName[i]);
players++;
}
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
if (!players) client_print_color(id, id, "^x04[MUTE]^x01 Na serwerze mie ma nikogo, kogo moglbys zmutowac!");
else menu_display(id, menu);
return PLUGIN_HANDLED;
}
public mute_menu_handle(id, menu, item)
{
if (item == MENU_EXIT || !is_user_connected(id)) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new name[32], tempData[1], access, callback;
menu_item_getinfo(menu, item, access, tempData, charsmax(tempData), name, charsmax(name), callback);
menu_destroy(menu);
playerId[id] = get_user_index(name);
if (!is_user_connected(playerId[id])) {
client_print_color(id, id, "^x04[MUTE]^x01 Wybranego gracza nie ma juz na serwerze!");
return PLUGIN_HANDLED;
}
new menu = menu_create("\yWybierz \rtyp mute\w:", "mute_menu_type_handle");
menu_additem(menu, "Na \yMape");
menu_additem(menu, "Na \rZawsze");
menu_display(id, menu);
return PLUGIN_HANDLED;
}
public mute_menu_type_handle(id, menu, item)
{
if (item == MENU_EXIT || !is_user_connected(id)) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
if (!is_user_connected(playerId[id])) {
client_print_color(id, id, "^x04[MUTE]^x01 Wybranego gracza nie ma juz na serwerze!");
return PLUGIN_HANDLED;
}
switch (item) {
case 0: {
TrieSetCell(playerMutes[id], playerName[playerId[id]], 0);
client_print_color(id, id, "^x04[MUTE]^x01 Zmutowales^x04 na mape^x01 gracza^x03 %s^x01.", playerName[playerId[id]]);
} case 1: {
static queryData[128];
formatex(queryData, charsmax(queryData), "INSERT INTO `advanced_mute` (`name`, `muted`) VALUES (^"%s^", ^"%s^");", safePlayerName[id], safePlayerName[playerId[id]]);
SQL_ThreadQuery(sql, "ignore_handle", queryData);
TrieSetCell(playerMutes[id], playerName[playerId[id]], 1);
client_print_color(id, id, "^x04[MUTE]^x01 Zmutowales^x04 na zawsze^x01 gracza^x03 %s^x01.", playerName[playerId[id]]);
}
}
return PLUGIN_HANDLED;
}
public unmute_menu(id)
{
new menuData[64], itemData[8], players, type, menu = menu_create("\yWybierz gracza, ktorego chcesz \rodmutowac\w:", "unmute_menu_handle");
for (new i = 1; i <= MAX_PLAYERS; i++) {
if (!is_user_connected(i) || !TrieKeyExists(playerMutes[id], playerName[i])) continue;
TrieGetCell(playerMutes[id], playerName[i], type);
formatex(menuData, charsmax(menuData), "\w%s %s", playerName[i], type ? "\r[Na Zawsze]" : "\r[Na Mape]");
formatex(itemData, charsmax(itemData), "%i#%i", playerName[i], type);
menu_additem(menu, playerName[i], itemData);
players++;
}
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
if (!players) client_print_color(id, id, "^x04[MUTE]^x01 Zaden z graczy na serwerze nie jest przez ciebie zmutowany!");
else menu_display(id, menu);
return PLUGIN_HANDLED;
}
public unmute_menu_handle(id, menu, item)
{
if (item == MENU_EXIT || !is_user_connected(id)) {
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new itemData[8], tempId[4], type[2], access, callback;
menu_item_getinfo(menu, item, access, itemData, charsmax(itemData), _, _, callback);
menu_destroy(menu);
split(itemData, tempId, charsmax(tempId), type, charsmax(type), "#");
playerId[id] = str_to_num(tempId);
if (!is_user_connected(playerId[id])) {
client_print_color(id, id, "^x04[MUTE]^x01 Wybranego gracza nie ma juz na serwerze!");
return PLUGIN_HANDLED;
}
TrieDeleteKey(playerMutes[id], playerName[playerId[id]]);
if (str_to_num(type)) {
static queryData[128];
formatex(queryData, charsmax(queryData), "DELETE FROM `advanced_mute` WHERE name = ^"%s^" AND mutes = ^"%s^");", safePlayerName[id], safePlayerName[playerId[id]]);
SQL_ThreadQuery(sql, "ignore_handle", queryData);
}
client_print_color(id, id, "^x04[MUTE]^x01 Odmutowales gracza^x03 %s^x01!", playerName[playerId[id]]);
return PLUGIN_HANDLED;
}
public voice_listening(receiver, sender, listen)
{
if (receiver == sender || !is_user_connected(sender)) return FMRES_IGNORED;
if (TrieKeyExists(playerMutes[receiver], playerName[sender])) {
engfunc(EngFunc_SetClientListening, receiver, sender, false);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public sql_init()
{
new host[32], user[32], pass[32], db[32], error[128], errorNum;
get_cvar_string("advanced_mute_host", host, charsmax(host));
get_cvar_string("advanced_mute_user", user, charsmax(user));
get_cvar_string("advanced_mute_pass", pass, charsmax(pass));
get_cvar_string("advanced_mute_db", db, charsmax(db));
sql = SQL_MakeDbTuple(host, user, pass, db);
new Handle:connection = SQL_Connect(sql, errorNum, error, charsmax(error));
if (errorNum) {
log_amx("[MUTE] SQL Query Error: %s", error);
return;
}
new queryData[128];
formatex(queryData, charsmax(queryData), "CREATE TABLE IF NOT EXISTS `advanced_mute` (`id` INT(11) AUTO_INCREMENT, `name` VARCHAR(32) NOT NULL, `muted` VARCHAR(32) NOT NULL, PRIMARY KEY(`id`);");
new Handle:query = SQL_PrepareQuery(connection, queryData);
SQL_Execute(query);
SQL_FreeHandle(query);
SQL_FreeHandle(connection);
sqlConnection = true;
}
public load_mutes(id)
{
if (!sqlConnection) {
set_task(1.0, "load_mutes", id);
return;
}
static playerId[1], queryData[128];
playerId[0] = id;
formatex(queryData, charsmax(queryData), "SELECT * FROM `advanced_mute` WHERE name = ^"%s^"", safePlayerName[id]);
SQL_ThreadQuery(sql, "load_mutes_handle", queryData, playerId, sizeof(playerId));
}
public load_mutes_handle(failState, Handle:query, error[], errorNum, playerId[], dataSize)
{
if (failState) {
log_amx("[MUTE] SQL Error: %s (%d)", error, errorNum);
return;
}
new muteName[32], id = playerId[0];
while (SQL_MoreResults(query)) {
SQL_ReadResult(query, SQL_FieldNameToNum(query, "muted"), muteName, charsmax(muteName));
TrieSetCell(playerMutes[id], muteName, 1);
SQL_NextRow(query);
}
}
public ignore_handle(failState, Handle:query, error[], errorCode, data[], dataSize)
{
if (failState == TQUERY_CONNECT_FAILED) log_amx("[MUTE] Could not connect to SQL database. [%d] %s", errorCode, error);
else if (failState == TQUERY_QUERY_FAILED) log_amx("[MUTE] Query failed. [%d] %s", errorCode, error);
}
stock sql_safe_string(const source[], dest[], length)
{
copy(dest, length, source);
replace_all(dest, length, "\\", "\\\\");
replace_all(dest, length, "\0", "\\0");
replace_all(dest, length, "\n", "\\n");
replace_all(dest, length, "\r", "\\r");
replace_all(dest, length, "\x1a", "\Z");
replace_all(dest, length, "'", "\'");
replace_all(dest, length, "`", "\`");
replace_all(dest, length, "^"", "\^"");
}