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Here is the mesh I'm spawning: floor.zip I've had to zip it because Github doesn't allow uploading GLBs, sorry.
Setting the tile_width to anything >= 65 results in the error messages
2024-07-25T03:23:53.509660Z WARN oxidized_navigation::contour: Failed to find merge points.
2024-07-25T03:23:53.510214Z INFO oxidized_navigation::mesher: Triangulation failed for contour.
Setting the tile_width to <= 64 "resolves" this error, but that's kind of a bad solution. It adds a bunch of overhead for larger worlds. Not to mention 120 is the default tile_width for NavMeshSettings::from_agent_and_bounds.
The text was updated successfully, but these errors were encountered:
Here is my example:
Here is the mesh I'm spawning: floor.zip I've had to zip it because Github doesn't allow uploading GLBs, sorry.
Setting the tile_width to anything >= 65 results in the error messages
Setting the tile_width to <= 64 "resolves" this error, but that's kind of a bad solution. It adds a bunch of overhead for larger worlds. Not to mention 120 is the default tile_width for
NavMeshSettings::from_agent_and_bounds
.The text was updated successfully, but these errors were encountered: