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Hi Olivier, this seems to be a fundamental limitation w.r.t. texture size -- not much to be done by tev / nanogui other than detecting such cases and breaking the rendering down into multiple tiled textures.
This is unlikely to happen soon (if at all), but I'm going to keep the issue open as a "TODO" bullet.
Hi Thomas,
On a 14" Macbook Pro M1, I get a crash viewing a 16k map. You can find a map like this here for example:
00_displacement_micro.exr
in the following archive:https://vgl.ict.usc.edu/Data/DigitalEmily2/Data/2.1/Emily_2_1_Textures.zip
The stack trace does highlight a metal texture size limitation (in nanogui):
Hope this helps,
Olivier
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