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design a system for handling mod-specific quests #23

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pandapaul opened this issue Sep 1, 2016 · 2 comments
Open

design a system for handling mod-specific quests #23

pandapaul opened this issue Sep 1, 2016 · 2 comments

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@pandapaul
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From InsaneJ:

Would you consider adding quests that involve other mods? It would be nice if BD could automatically detect which supported mods are present and throw those quests into the mix.

If I could make a couple of suggestions for mod support:

Computercraft
Ender IO
Forestry
Pam's Harvestcraft
Tinkers' Construct
Tough As Nails
Tech Reborn

I'd add Biomes o' Plenty

@InsaneJ
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InsaneJ commented Sep 2, 2016

There are a lot of fun mods that add stuff that may be quest worthy. Thinking about it some more I have a few more suggestions:

  • Forestry and Gendustry (breeding special bees)
  • Inventory Pets (gotta catch 'em all)
  • Immersive Engineering (progress through the tech tree)
  • Jurrasicraft (get all the dinos)

@0Navis0
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0Navis0 commented Sep 26, 2016

You can add to the list IndustrialCraft, Mekanism, Botania, EvilCraft, AbyssalCraft, Correlated Potentialistics, Refined Storage, Random Things, Actually Additions...

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