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Currently we have something like the inverse - changing equipment sets based on conditions - however changing a profile based on equipped items would be quite nice, and feels more flexible than an equipment set conditional.
The text was updated successfully, but these errors were encountered:
Currently we have something like the inverse - changing equipment sets based on conditions - however changing a profile based on equipped items would be quite nice, and feels more flexible than an equipment set conditional.
The text was updated successfully, but these errors were encountered: