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DevUtilsPackage.cs
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using System;
using System.Runtime.InteropServices;
using System.Threading;
using EnvDTE;
using EnvDTE80;
using Microsoft.VisualStudio.Shell;
using Microsoft.VisualStudio.Shell.Interop;
using Task = System.Threading.Tasks.Task;
namespace DevUtils
{
/// <summary>
/// This is the class that implements the package exposed by this assembly.
///
/// The minimum requirement for a class to be considered a valid package for Visual Studio
/// is to implement the IVsPackage interface and register itself with the shell.
/// This package uses the helper classes defined inside the Managed Package Framework (MPF)
/// to do it: it derives from the Package class that provides the implementation of the
/// IVsPackage interface and uses the registration attributes defined in the framework to
/// register itself and its components with the shell.
/// </summary>
// This attribute tells the PkgDef creation utility (CreatePkgDef.exe) that this class is
// a package.
[PackageRegistration(UseManagedResourcesOnly = true, AllowsBackgroundLoading = true)]
// This attribute is used to register the information needed to show this package
// in the Help/About dialog of Visual Studio.
[InstalledProductRegistration("#110", "#112", "0.7.0", IconResourceID = 400)]
// This attribute is needed to let the shell know that this package exposes some menus.
[ProvideMenuResource("Menus.ctmenu", 1)]
// automatic module initialization when opening a solution file
[ProvideAutoLoad(UIContextGuids80.SolutionExists, PackageAutoLoadFlags.BackgroundLoad)]
[Guid(DevUtilsPackage.GUID)]
internal sealed class DevUtilsPackage : AsyncPackage
{
public const string GUID = "19b8a882-47f2-4fdd-a657-5f15a2c5ecae";
private BuildEventsHandler _buildEventsHandler;
private IVsStatusbar _statusBar;
/// <summary>
/// Default constructor of the package.
/// Inside this method you can place any initialization code that does not require
/// any Visual Studio service because at this point the package object is created but
/// not sited yet inside Visual Studio environment. The place to do all the other
/// initialization is the Initialize method.
/// </summary>
public DevUtilsPackage()
{
}
// get the DTE object for this package
// retrieving it in Package.Initialize is buggy cause the IDE might not be fully initialized then -.-
// and it's not worth the hassle registering for ready events
internal DTE2 dte
{
get;
set;
}
/////////////////////////////////////////////////////////////////////////////
// Overridden Package Implementation
#region Package Members
/// <summary>
/// Initialization of the package; this method is called right after the package is sited, so this is the place
/// where you can put all the initialization code that rely on services provided by VisualStudio.
/// </summary>
protected override async Task InitializeAsync(CancellationToken cancellationToken, IProgress<ServiceProgressData> progress)
{
dte = await GetServiceAsync(typeof(DTE)) as DTE2;
_statusBar = await GetServiceAsync(typeof(SVsStatusbar)) as IVsStatusbar;
// switch to the UI thread for command initialization
await JoinableTaskFactory.SwitchToMainThreadAsync(cancellationToken);
_buildEventsHandler = new BuildEventsHandler(this);
CompilerOutputCmds.Initialize(this);
}
#endregion
public void showMsgBox(string msg, string title = "Error")
{
VsShellUtilities.ShowMessageBox(
this,
msg,
title,
OLEMSGICON.OLEMSGICON_INFO,
OLEMSGBUTTON.OLEMSGBUTTON_OK,
OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST);
}
public void writeStatus(string msg)
{
_statusBar.SetColorText(msg, 0, 0);
}
public void writeToBuildWindow(string msg)
{
var win = dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
var ow = win.Object as OutputWindow;
if (ow == null)
return;
foreach (OutputWindowPane owPane in ow.OutputWindowPanes)
{
if (owPane.Name == "Build")
{
owPane.OutputString(msg);
break;
}
}
}
}
}