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debug.h
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/*
#############################################################################
# Tux in Space - space exploration game #
# Copyright (C) 2016-2017 [email protected] #
# #
# This program is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation, version 3 or compatibles. #
# #
# This program is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program; if not, write to the Free Software #
# Foundation, Inc. #
#############################################################################
*
* In this file there are some debug functions
*
* HEADER FILE
*/
#ifndef debugh
#define debugh
#include "generic.h"
class typeSTR;
class type;
class object;
void debug_Init(); // init the debug target
void debug_Stype(const typeSTR&); // Print in the debug target a structure tStype given
void debug_Printf(const std::string&); // Print in the debug target a string
void debug_Object(const object&); // Print in the debug target an object
void debug_Int(int); // Print in the debug target an int number
void debug_Double(double n); // Print in the debug target a long double number
void debug_Type(const type&); // Print in the debug target a type
void debug_Signal(const signal&); // Print in the debug target the signal value
#include "typeSTR.h"
#include "object.h"
#endif